Ingame Help: Difference between revisions
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This | This document contains game-relevant information and is designed to supplement the [[Players Guide]]. An .xml file containing this information is also available in game in your Help window. | ||
=Start Here= | =Start Here= | ||
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==Movement== | ==Movement== | ||
You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).<br> | You can move around by pressing the keys ''W'' (forward), ''S'' (backward), ''A'' (rotate left), ''D'' (rotate right), ''Q'' (strafe left), ''E'' (strafe right), ''R'' (run).<br> | ||
If you are left-handed and find these options difficult to use you can change them by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'.<br> | If you are ''left-handed'' and find these options difficult to use ''you can change them'' by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'.<br> | ||
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.<br> | Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.<br> | ||
You have now practised basic movements. Here are a few more: press the spacebar and you will see your character JUMPING. Now hold down the left shift key while moving and you will see your character RUNNING forward or backward.<br> | You have now practised basic movements. Here are a few more: press the ''spacebar'' and you will see your character JUMPING. Now hold down the ''left shift key'' while moving and you will see your character RUNNING forward or backward.<br> | ||
If you want to LOOK AROUND press the middle mouse button (or alternatively press the TAB key. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.<br> | If you want to LOOK AROUND press the ''middle mouse button'' (or alternatively press the ''TAB key''. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.<br> | ||
You can change the POINT OF VIEW by pressing 'm'. Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to 'third person follow' mode. This is probably the best one to use for the tutorial.<br> | You can change the POINT OF VIEW by pressing'' 'm'.'' Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to 'third person follow' mode. This is probably the best one to use for the tutorial.<br> | ||
==Interacting and Speaking with NPCs== | ==Interacting and Speaking with NPCs== | ||
You can interact with both players and | You can interact with both players and [[Non-Player_Character|NPC]]s.<br> | ||
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called 'targeting' and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.<br> | When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called 'targeting' and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.<br> | ||
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.<br> | Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.<br> | ||
To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the 'Quest menu window'. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The 'free text' input will be visible on every page you go to.<br> | To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the 'Quest menu window'. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The 'free text' input will be visible on every page you go to.<br> | ||
To leave the Quest menu at any time you can click on the 'BYE' button.<br> | To leave the Quest menu at any time you can click on the 'BYE' button.<br> | ||
USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as 'Hello.' 'How are you?' or 'Who are you?' and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.<br> | USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any [[Non-Player_Character|NPC]] in the game things such as 'Hello.' 'How are you?' or 'Who are you?' and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.<br> | ||
There might be cases when a quest bubble says something like "I know the answer to: Type in the name of the weapon you want." This means that the NPC requires a free text answer to progress the quest.<br> | There might be cases when a quest bubble says something like "I know the answer to: Type in the name of the weapon you want." This means that the NPC requires a free text answer to progress the quest.<br> | ||
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.<br> | At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.<br> | ||
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==Interacting, Speaking and Trading with Player-Characters== | ==Interacting, Speaking and Trading with Player-Characters== | ||
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the ‘Main’ tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the '/' character. Remember that Main chat is used for all IC dialogue and that OOC comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.<br> | By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the ‘Main’ tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the '/' character. Remember that Main chat is used for all [[In_Character|IC]] dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.<br> | ||
For example:<br> | For example:<br> | ||
Type ‘Hello!’ in Main chat - You say "Hello" to the people nearby.<br> | Type ‘Hello!’ in Main chat - You say "Hello!" to the people nearby.<br> | ||
/shout Hi - You shout "Hi" to everyone in the city or region.<br> | /shout Hi - You shout "Hi" to everyone in the city or region.<br> | ||
If a character called Eliandrus says "Hi!", everyone will see: ‘Eliandrus says: Hi!’ | If a character called Eliandrus says "Hi!", everyone will see: ‘Eliandrus says: Hi!’ | ||
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==Menus and Windows== | ==Menus and Windows== | ||
At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right- clicking on the blue crystal in the corner of the game window. This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) | At the top of the screen you have a toolbar with a series of [[Players_Guide#Menus_and_Windows|9 icons]] you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right- clicking on the blue crystal in the corner of the game window. This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) | ||
All Windows/icons can be 'active' or 'inactive'. Clicking on an icon will make it active. Clicking on it again will deactivate it.<br> | All Windows/icons can be 'active' or 'inactive'. Clicking on an icon will make it active. Clicking on it again will deactivate it.<br> | ||
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.<br> | The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.<br> | ||
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This will open an option box asking if you want to exit the game.<br> | This will open an option box asking if you want to exit the game.<br> | ||
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in [[User Interface]].<br> | The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in [[Ingame_Help#User_Interface|User Interface]].<br> | ||
==Giving Items to and Trading with NPCs== | ==Giving Items to and Trading with NPCs== | ||
There are two main ways to GIVE ITEMS to NPCs.<br> | There are two main ways to GIVE ITEMS to NPCs.<br> | ||
First; via the quest menu. You open this by right-clicking on an NPC and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.<br> | First; via the quest menu. You open this by right-clicking on an [[Non-Player_Character|NPC]] and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.<br> | ||
Second; is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.<br> | Second; is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.<br> | ||
There are many NPC merchants in the game. To TRADE with an NPC, right-click on the character and choose the ‘BUY/SELL’ icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.<br> | There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the ‘BUY/SELL’ icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.<br> | ||
==Containers and Crafting Containers== | ==Containers and Crafting Containers== | ||
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which 'combine' and 'use' are options you will frequently use if you learn to craft. The option you need to choose first is 'EXAMINE'.<br> | Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. [[Players_Guide#Containers|Four icons]] will appear, of which 'combine' and 'use' are options you will frequently use if you learn to craft. The option you need to choose first is 'EXAMINE'.<br> | ||
When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the 'Open Inventory' button or, 2 - click the 'Inventory' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br> | When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the 'Open Inventory' button or, 2 - click the 'Inventory' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br> | ||
After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | ||
* Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are '''not''' ''"Containers"'', '''but''' ''"Furnishings"''. To "open" a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window). After that, you'll see items earlier contained in the Chest now displayed in your Inventory.<br> | |||
==Quests== | ==Quests== | ||
To access the quest window click the icon in the top toolbar called ‘Quests’.<br> | To access the quest window click the icon in the top toolbar called ‘Quests’.<br> | ||
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an NPC. Not all | Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an NPC. Not all [[Non-Player_Character|NPC]]s will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Ingame_Help#Skills_Training|skill fully]], you need a trainer and also some practice.<br> | ||
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.<br> | Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.<br> | ||
You can see the status of the quests you have started and the ones you have completed by looking in the 'quest window'. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the 'Uncompleted' and 'Completed' buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display 'Automatic Quest Notes' which are pre-generated to help you keep track of where you are in a quest.<br> | You can see the status of the quests you have started and the ones you have completed by looking in the 'quest window'. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the 'Uncompleted' and 'Completed' buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display 'Automatic Quest Notes' which are pre-generated to help you keep track of where you are in a quest.<br> | ||
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==Health and Combat Styles== | ==Health and Combat Styles== | ||
To check your health or the health of your opponent you should enable the 'Information’ window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.<br> | To check your health or the health of your opponent you should enable the 'Information’ window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.<br> | ||
When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different 'stances'. Those determine the level of aggression you use in combat.<br> | When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are [[Players_Guide#Health_and_Combat|6 buttons]] which make up the 6 different 'stances'. Those determine the level of aggression you use in combat.<br> | ||
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it's already injured. The leftmost button is the 'stop attack' button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.<br> | The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it's already injured. The leftmost button is the 'stop attack' button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.<br> | ||
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Research Spell Button.<br> | Research Spell Button.<br> | ||
Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the 'CAST' button. If it is an attack spell then you need to select the target of the spell, and then click 'CAST' to cast it.<br> | Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the 'CAST' button. If it is an attack spell then you need to select the target of the spell, and then click 'CAST' to cast it.<br> | ||
''You can see icons for each Spell Book's button [[Players_Guide#Game_Basics|here]].''<br> | |||
==More Tips: Getting Help== | ==More Tips: Getting Help== | ||
Besides the [[ | Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame Help|In-Game Help]], we have a great group of players and GMs (Game Masters) ready to help you whenever you have difficulties.<br> | ||
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.<br> | First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.<br> | ||
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing ' /who game master ' in the same chat window and pressing enter. You will get a list of Game Masters online in the 'system tab' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing ' /who game master ' in the same chat window and pressing enter. You will get a list of Game Masters online in the 'system tab' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | ||
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=Roleplay= | =Roleplay= | ||
If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. For a more detailed discussion, see | If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. For a more detailed discussion, see also [[Player Policy]].<br> | ||
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | ||
You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.<br> | You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.<br> | ||
When you have your character speak, think of what he knows, not what YOU know. Don’t be afraid to approach strangers in game in character for help or just to greet someone and start an IC conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab ‘Main’. OOC comments or questions should be kept within square brackets or parentheses in ‘Main’, limited to the ‘Whisper’ and ‘Group’ tabs, or sent in the form of /tell FirstName Message.<br> | When you have your character speak, think of what he knows, not what YOU know. Don’t be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab ‘Main’. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in ‘Main’, limited to the ‘Whisper’ and ‘Group’ tabs, or sent in the form of /tell FirstName Message.<br> | ||
Every character should have a distinctive appearance. Don’t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the ‘EXAMINE/EYE’ icon to open the ‘Details’ window. Click on the ‘Desc’ tab followed by the ‘MODIFY DESCRIPTION/SCROLL’ icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character’s backstory or history should not appear here.<br> | Every character should have a distinctive appearance. Don’t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the ‘EXAMINE/EYE’ icon to open the ‘Details’ window. Click on the ‘Desc’ tab followed by the ‘MODIFY DESCRIPTION/SCROLL’ icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character’s backstory or history should not appear here.<br> | ||
=User Interface= | =User Interface= | ||
Here you will find descriptions of PlaneShift windows.<br> | Here you will find descriptions of PlaneShift windows.<br><br> | ||
==Buddy | ==Buddy List Window== | ||
This window allows you to manage your PlaneShift friends list and can be opened and closed by clicking on the ‘Interlocked Rings’ icon of your toolbar. With the "Add" button you can add new characters to your buddy list. The "Remove" button allows you to remove the currently selected character from your buddy list.<br> | This window allows you to manage your PlaneShift friends list and can be opened and closed by clicking on the ‘Interlocked Rings’ icon of your toolbar. With the "Add" button you can add new characters to your buddy list. The "Remove" button allows you to remove the currently selected character from your buddy list.<br> | ||
When the character is in game, his or her name changes from red (offline) to green. By clicking on a green character name, you can send that character a /tell (for example /tell Smith hello, how are you?).<br> | When the character is in game, his or her name changes from red (offline) to green. By clicking on a green character name, you can send that character a /tell (for example /tell Smith hello, how are you?).<br> | ||
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If you are only in one channel, any text you type will automatically be sent to the channel upon pressing return. If you are in more than one channel, you have to start your line with /1 or /2 or /3 etc... this is the same number that you were given when you created/joined the channel and is the same number you have to use when you leave that channel.<br> | If you are only in one channel, any text you type will automatically be sent to the channel upon pressing return. If you are in more than one channel, you have to start your line with /1 or /2 or /3 etc... this is the same number that you were given when you created/joined the channel and is the same number you have to use when you leave that channel.<br> | ||
** NPC | ** NPC | ||
This chat tab is for interaction with | This chat tab is for interaction with [[Non-Player_Character|NPC]]s (Non-Player-Characters). Though most quests are done with the chat-bubble interface, it's still possible to communicate with NPCs by writing in this chat tab. This tab also allows you to refer to what an NPC told you during a quest in your current play session. Other players cannot see what you type in this tab. You need to have a NPC selected to talk to them.<br> | ||
** Whisper | ** Whisper | ||
This tab is for private one-to-one communication. Whatever you type in this tab will be seen only by the player you send a tell to. There is no range limit -- you can talk to any player on the server. Normally all chat in this tab is OOC but it's accepted to roleplay whispering to other characters with this tab after making clear in the Main chat that your character whispers to another (What is visible for all people nearby).<br> | This tab is for private one-to-one communication. Whatever you type in this tab will be seen only by the player you send a tell to. There is no range limit -- you can talk to any player on the server. Normally all chat in this tab is [[Out_Of_Character|OOC]] but it's accepted to roleplay whispering to other characters with this tab after making clear in the Main chat that your character whispers to another (What is visible for all people nearby).<br> | ||
Be careful when using this tab: Your messages will always be sent to the last person who sent a tell to you, unless you specify the intended recipient. So if you are in a /tell conversation and you get a tell from another person just before completing your current tell and pressing enter, most likely the wrong person (the new person) will get your message. To prevent this you can always send your tells with "/tell CHARNAME" or by pressing the f-key which will start a tell to the person who just sent you one.<br> | Be careful when using this tab: Your messages will always be sent to the last person who sent a tell to you, unless you specify the intended recipient. So if you are in a /tell conversation and you get a tell from another person just before completing your current tell and pressing enter, most likely the wrong person (the new person) will get your message. To prevent this you can always send your tells with "/tell CHARNAME" or by pressing the f-key which will start a tell to the person who just sent you one.<br> | ||
You can also double click a name in your buddy list which will open a message box you can use to send messages to one character.<br> | You can also double click a name in your buddy list which will open a message box you can use to send messages to one character.<br> | ||
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Group leaders can invite or dismiss people or disband the whole group by right-clicking the window. The group leader is always shown as the topmost character in the list. If this player logs out, the next one in the list will become group leader.<br> | Group leaders can invite or dismiss people or disband the whole group by right-clicking the window. The group leader is always shown as the topmost character in the list. If this player logs out, the next one in the list will become group leader.<br> | ||
==Guild | ==Guild Info Window== | ||
[[File:Guild_window.png|thumb|275px|left|Stats and Skills window I]] | |||
If your character is in a guild, this window allows you to change basic information about the guild. You may need the appropriate permissions in order to use or change some functions.<br> | If your character is in a guild, this window allows you to change basic information about the guild. You may need the appropriate permissions in order to use or change some functions.<br> | ||
The "Guild message of the day" is visible to every guild member from this window. With the "Refresh MOTD" Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. "Save MOTD" allows you to save your changes to the message and makes them visible for everyone else in the guild.<br> | The "Guild message of the day" is visible to every guild member from this window. With the "Refresh MOTD" Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. "Save MOTD" allows you to save your changes to the message and makes them visible for everyone else in the guild.<br> | ||
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==Inventory Window== | ==Inventory Window== | ||
[[File:inventory_window.png|thumb|275px|left|Stats and Skills window I]] | |||
The Inventory window allows you to manage the belongings of your character and to use, equip, and unequip items.<br> | The Inventory window allows you to manage the belongings of your character and to use, equip, and unequip items.<br> | ||
Surrounding the image of your avatar are equipment slots that hold specific kinds of items. Move your cursor over each slot to find out what it holds. To equip an item or change equipped items, drag them from or to your inventory slot. A system message will alert you if you are trying to equip an item that will not fit.<br> | Surrounding the image of your avatar are equipment slots that hold specific kinds of items. Move your cursor over each slot to find out what it holds. To equip an item or change equipped items, drag them from or to your inventory slot. A system message will alert you if you are trying to equip an item that will not fit.<br> | ||
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"Items" - All items in PlaneShift. (This does not apply to the map geometry. In some cases useable items are actually part of the map and not some dropped item. Examples are some preparation tables and furnaces. For those a label will never be shown).<br> | "Items" - All items in PlaneShift. (This does not apply to the map geometry. In some cases useable items are actually part of the map and not some dropped item. Examples are some preparation tables and furnaces. For those a label will never be shown).<br> | ||
"Players" - Other players.<br> | "Players" - Other players.<br> | ||
"NPC" - All | "NPC" - All [[Non-Player_Character|NPC]]s.<br> | ||
"Dead bodies" - recently deceased people or monsters.<br> | "Dead bodies" - recently deceased people or monsters.<br> | ||
"Testers" - Members of the testing team of PlaneShift.<br> | "Testers" - Members of the testing team of PlaneShift.<br> | ||
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"Show OK Messages on screen" - Display confirmation that your actions have been accepted (e.g. trade completed/declined messages, NPC buy/sell messages, storage messages, etc.) | "Show OK Messages on screen" - Display confirmation that your actions have been accepted (e.g. trade completed/declined messages, NPC buy/sell messages, storage messages, etc.) | ||
"Show ACK Messages on screen" - Display messages that acknowledge your actions (e.g. that a screenshot has been taken or a book or description saved, etc.) | "Show ACK Messages on screen" - Display messages that acknowledge your actions (e.g. that a screenshot has been taken or a book or description saved, etc.) | ||
"Use NPC Dialog" - Uses the “chat bubble” interface for communicating with | "Use NPC Dialog" - Uses the “chat bubble” interface for communicating with [[Non-Player_Character|NPC]]s. We strongly recommend keeping the default setting (checked/selected).<br> | ||
** Tooltips | ** Tooltips | ||
Here you can enable or disable the tooltips (the labels that appear when you hover the cursor over toolbar icons) and customise their colors.<br> | Here you can enable or disable the tooltips (the labels that appear when you hover the cursor over toolbar icons) and customise their colors.<br> | ||
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==Quest Window== | ==Quest Window== | ||
[[File:quests_windiw.png|thumb|275px|left|Stats and Skills window I]] | |||
This window allows you to keep track of your open and completed quests as well as your current and completed GM events. When you select a quest in the list on the left-hand side, automatic quest notes appear in the ‘Description’ box on the right-hand side. These quest notes are automatically generated by the server as you progress through a quest, and function as a good reminder of the stages in a completed quest or where you left off in an uncompleted quest. Additional notes may be written in the ‘Your notes’ box and saved to your computer, not the server. (They will not be available if you login on a different computer.) Click on ‘Reload’ to load your last saved version of notes. (This will overwrite all changes made since your last ‘Save’.) | This window allows you to keep track of your open and completed quests as well as your current and completed GM events. When you select a quest in the list on the left-hand side, automatic quest notes appear in the ‘Description’ box on the right-hand side. These quest notes are automatically generated by the server as you progress through a quest, and function as a good reminder of the stages in a completed quest or where you left off in an uncompleted quest. Additional notes may be written in the ‘Your notes’ box and saved to your computer, not the server. (They will not be available if you login on a different computer.) Click on ‘Reload’ to load your last saved version of notes. (This will overwrite all changes made since your last ‘Save’.) | ||
The "Discard" button allows you to drop uncompleted repeatable quests. You will receive a System notification if you attempt to discard a quest that can be done only once and hence cannot be discarded.<br> | The "Discard" button allows you to drop uncompleted repeatable quests. You will receive a System notification if you attempt to discard a quest that can be done only once and hence cannot be discarded.<br> | ||
==Quickspell Bar Window== | |||
Opens a window allowing you to drag&drop spell icons from your Spell Book Window. This means that you'll be able cast a spell simply clicking the icon instead of typing /cast [spell-name].<br> | |||
To remove items from the quickspell bar use ctrl+click.<br> | |||
A lock/unlock function was added in [http://www.hydlaaplaza.com/smf/index.php?topic=40781.0 PS 0.5.9 release].<br> | |||
You might also have a look at [http://www.hydlaaplaza.com/smf/index.php?topic=38330.msg456167#msg456167 this post] in the game forum.<br><br> | |||
'''!New! in 0.6 release [[Azure Spirit]]:'''<br> | |||
The quick spell bar has been combined with the shortcut bar. The button which previously opened Quickspell Bar Window now opens the Active Magic Window.<br> | |||
Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one.<br> | |||
There are some known bugs in the bar, like the display of some icons may be duplicated.<br> | |||
==Quit Window== | ==Quit Window== | ||
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/say /me waves to everyone present.<br> | /say /me waves to everyone present.<br> | ||
/say “Howdy folks, looks like another fine day to be gathered for a drink! First round’s on me!” | /say “Howdy folks, looks like another fine day to be gathered for a drink! First round’s on me!” | ||
A shortcut containing the three lines above will return only the emote and dialogue to Main chat.<br> | A shortcut containing the three lines above will return only the emote and dialogue to Main chat.<br><br> | ||
'''!New! in 0.6 release [[Azure Spirit]]:''' | |||
* New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for: | |||
** Icons in addition to text; | |||
** Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands; | |||
** Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon); | |||
** Character specific shortcuts and key bindings. Now each char has its own set!<br> | |||
==Spell Book Window== | ==Spell Book Window== | ||
[[File:spellbook_window.png|thumb|275px|left|Stats and Skills window I]] | |||
The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it, which will show on the right side.With the ‘Cast’ button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell, you must have a target selected for you to be able to cast the spell.The ‘Active Spells’ button opens a window which shows all magic effects currently influencing your character. (This includes effects of magic items or Dakkru's Curse as well as spells).The ‘Research Magic’ button opens the window for purifying glyphs or researching new spells.<br> | The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it, which will show on the right side.With the ‘Cast’ button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell, you must have a target selected for you to be able to cast the spell.The ‘Active Spells’ button opens a window which shows all magic effects currently influencing your character. (This includes effects of magic items or Dakkru's Curse as well as spells).The ‘Research Magic’ button opens the window for purifying glyphs or researching new spells.<br> | ||
* Research Magic | * Research Magic | ||
You can access this window from the spell book window, by clicking the ‘Research’ button. It allows you to research new spells and to purify glyphs.With the ‘Cast’ button you can cast the currently discovered spell.The ‘Purify’ button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing its background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified. Whenever your glyphs are given to an NPC or another player-character, when they are returned you will have to purify the glyphs again before you can use them to cast spells.The ‘Research’ button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the empty slots just below the purify button, beginning with the left-most slot. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.<br> | You can access this window from the spell book window, by clicking the ‘Research’ button. It allows you to research new spells and to purify glyphs.With the ‘Cast’ button you can cast the currently discovered spell.The ‘Purify’ button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing its background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified. Whenever your glyphs are given to an NPC or another player-character, when they are returned you will have to purify the glyphs again before you can use them to cast spells.The ‘Research’ button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the empty slots just below the purify button, beginning with the left-most slot. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.<br> | ||
<br> | |||
==Stats and Skills Window== | ==Stats and Skills Window== | ||
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]] | |||
At the top of this window you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.<br> | At the top of this window you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.<br> | ||
Below these values you can see all the stats, skills and faction points of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets, it means this stat is under magical influence (items, spells...) and the value in brackets is the current modified one. If you select one of the skills, you can see its description in the text window below.<br> | Below these values you can see all the stats, skills and faction points of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets, it means this stat is under magical influence (items, spells...) and the value in brackets is the current modified one. If you select one of the skills, you can see its description in the text window below.<br> | ||
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There are three important parts to training a skill and improving the skill level.<br> | There are three important parts to training a skill and improving the skill level.<br> | ||
1 - You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, crafting, enchanting, etc.<br> | 1 - You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, crafting, enchanting, etc.<br> | ||
2 - You'll then need to find an NPC which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then 'sell' you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.<br> | 2 - You'll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then 'sell' you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.<br> | ||
3 - You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.<br> | 3 - You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.<br> | ||
If you open the 'STATS AND SKILLS' window next to each skill you will see one of 4 different coloured bars.<br> | If you open the 'STATS AND SKILLS' window next to each skill you will see one of 4 different coloured bars.<br> | ||
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(Creates an alliance with the name [alliance_name].) | (Creates an alliance with the name [alliance_name].) | ||
==Chat related Commands== | ==Chat-related Commands== | ||
* /alliance or /a | * /alliance or /a | ||
With this command you can send messages to the Alliance chat. Your current guild must be member of an alliance to use this command.<br> | With this command you can send messages to the Alliance chat. Your current guild must be member of an alliance to use this command.<br> | ||
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Usage:<br> | Usage:<br> | ||
/auction [message] | /auction [message] | ||
(Writes [message] to the Auction chat tab. Can be combined with /me and /my. Auction chat is IC and has a limited range, so please speak as your character, not your player self.) | (Writes [message] to the Auction chat tab. Can be combined with /me and /my. Auction chat is [[In_Character|IC]] and has a limited range, so please speak as your character, not your player self.) | ||
* /away | * /away | ||
Allows you to specify a reply message for every tell you get.<br> | Allows you to specify a reply message for every tell you get.<br> | ||
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* /clear | * /clear | ||
Use this command to clear the history of the chat window.<br> | Use this command to clear the history of the chat window.<br> | ||
Usage: /clear | Usage:<br> | ||
/clear | |||
(Clears the history of all chat tabs.) | (Clears the history of all chat tabs.) | ||
* /emote list | * /emote list | ||
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Usage:<br> | Usage:<br> | ||
/ignore | /ignore | ||
(Opens the ‘Ignore List’ window. Click ‘Add’ and type in a player-character name, then click ‘OK’ to add the name to your Ignore list. To remove a player-character from the list, select the name from the list and click ‘Remove’.) | (Opens the ‘Ignore List’ window. Click ‘Add’ and type in a player-character name, then click ‘OK’ to add the name to your Ignore list. To remove a player-character from the list, select the name from the list and click ‘Remove’.)<br> | ||
/ignore [character-name] add | /ignore [character-name] add | ||
(Adds the player-character [character-name] to your ignore list.) | (Adds the player-character [character-name] to your ignore list.)<br> | ||
/ignore [character-name] remove | /ignore [character-name] remove | ||
(Removes the player-character [character-name] from your ignore list.) | (Removes the player-character [character-name] from your ignore list.)<br> | ||
/ignore [character-name] | /ignore [character-name] | ||
(Adds the player-character [character-name] to your ignore list if he/she/kra isn't on it already. Otherwise, removes him/her/kra from the list.) | (Adds the player-character [character-name] to your ignore list if he/she/kra isn't on it already. Otherwise, removes him/her/kra from the list.) | ||
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(Sends a message to Main chat starting with the name of your pet.) | (Sends a message to Main chat starting with the name of your pet.) | ||
* /say or /s | * /say or /s | ||
This command allows you to write text to Main chat. (If you already have the Main chat tab selected, you may omit the command and type your message directly.) | This command allows you to write text to Main chat. (If you already have the Main chat tab selected, you may omit the command and type your message directly.)<br> | ||
Usage:<br> | Usage:<br> | ||
/say [message] or /s [message] | /say [message] or /s [message] | ||
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(Sends [char-name] the text [message]. Can be combined with /me or /my.) | (Sends [char-name] the text [message]. Can be combined with /me or /my.) | ||
* /tellnpc | * /tellnpc | ||
With this command you can communicate with | With this command you can communicate with [[Non-Player_Character|NPC]]s in NPC chat.<br> | ||
Usage:<br> | Usage:<br> | ||
/tellnpc [message] | /tellnpc [message] | ||
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Usage:<br> | Usage:<br> | ||
/attack [Attack-stance] | /attack [Attack-stance] | ||
(Attacks your current target. Possible stances are: bloody, aggressive, normal, defensive and fully defensive. Omit the space when writing the last i.e. /attack fullydefensive. If no stance is given, normal is used for the attack.) | (Attacks your current target. Possible stances are: bloody, aggressive, normal, defensive and fully defensive. Omit the space when writing the last i.e. /attack fullydefensive. If no stance is given, normal is used for the attack.)<br> | ||
/attack lower | /attack lower | ||
(Lowers your current attack stance, for example from normal to defensive or from bloody to aggressive. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.) | (Lowers your current attack stance, for example from normal to defensive or from bloody to aggressive. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.)<br> | ||
/attack raise | /attack raise | ||
(Raises your current attack stance, for example from normal to aggressive or from aggressive to bloody. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.) | (Raises your current attack stance, for example from normal to aggressive or from aggressive to bloody. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.) | ||
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(Challenges the currently targeted character to a duel. The System chat tab will show you if the other player accepted or rejected the challenge.) | (Challenges the currently targeted character to a duel. The System chat tab will show you if the other player accepted or rejected the challenge.) | ||
* /loot | * /loot | ||
With this command you can loot corpses of | With this command you can loot corpses of [[Non-Player_Character|NPC]]s. You can't loot another player after a duel.<br> | ||
Usage:<br> | Usage:<br> | ||
/loot [roll] [all|money|items [categories]] | /loot [roll] [all|money|items [categories]] | ||
(Attempts to loot targeted NPC, taking specified goods. If no arguments are provided, a loot window will show up.) | (Attempts to loot targeted NPC, taking specified goods. If no arguments are provided, a loot window will show up.)<br> | ||
/loot | /loot | ||
(Opens the loot window of the current target. You can loot items by clicking on them and then clicking the 'take item' button.) | (Opens the loot window of the current target. You can loot items by clicking on them and then clicking the 'take item' button.)<br> | ||
/loot money | /loot money | ||
(Loots all the tria. If you're in a group, the tria will be shared.) | (Loots all the tria. If you're in a group, the tria will be shared.)<br> | ||
/loot [roll] items [categories] | /loot [roll] items [categories] | ||
(Loots money and items with specified categories (e.g. "weapons - axe, gems"). If categories are left out, all items will be looted. If you add the optional "roll" before "items", all specified items will be rolled. You can get a list of current categories by looking at the names when you buy/sell items from a merchant. You can also use part of a category name, 'weapon' will loot any category beginning with 'weapon' and 'armor' will loot any category beginning with 'armor') | (Loots money and items with specified categories (e.g. "weapons - axe, gems"). If categories are left out, all items will be looted. If you add the optional "roll" before "items", all specified items will be rolled. You can get a list of current categories by looking at the names when you buy/sell items from a merchant. You can also use part of a category name, 'weapon' will loot any category beginning with 'weapon' and 'armor' will loot any category beginning with 'armor')<br> | ||
/loot [roll] all | /loot [roll] all | ||
(Loots money and all items. If you're in a group, money will be shared and items are either taken or rolled, if you add the optional "roll" before "all".) | (Loots money and all items. If you're in a group, money will be shared and items are either taken or rolled, if you add the optional "roll" before "all".) | ||
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Usage:<br> | Usage:<br> | ||
/target [Player-name] | /target [Player-name] | ||
(Targets the player with the name [Player-name]. Also works if just the first three letters of [Player-name] are typed after /target.) | (Targets the player with the name [Player-name]. Also works if just the first three letters of [Player-name] are typed after /target.)<br> | ||
/target [Item-name] | /target [Item-name] | ||
(Targets the item with the name [Item-name]. Also works if just the first three letters of [Item-name] are typed after /target. | (Targets the item with the name [Item-name]. Also works if just the first three letters of [Item-name] are typed after /target.)<br> | ||
/target next [category] | /target next [category] | ||
(Makes the next target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.<br> | (Makes the next target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)<br> | ||
/target prev [category] | /target prev [category] | ||
(Makes the previous target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.<br> | (Makes the previous target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)<br> | ||
/target clear | /target clear | ||
(Clears your current target and leaves you with nothing targeted at all.) | (Clears your current target and leaves you with nothing targeted at all.)<br> | ||
/target self | /target self | ||
(Targets your own character.) | (Targets your own character.) | ||
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Usage:<br> | Usage:<br> | ||
/dig | /dig | ||
(Digs for resources at your current position. If you successfully obtain a resource, the spot will be exhausted and you will have to move a pace or a few paces before digging again.) | (Digs for resources at your current position. If you successfully obtain a resource, the spot will be exhausted and you will have to move a pace or a few paces before digging again.)<br> | ||
/dig [resource] | /dig [resource] | ||
(Allows you to specify your desired resource. This is useful when there is more than one resource that can be mined at that location.) | (Allows you to specify your desired resource. This is useful when there is more than one resource that can be mined at that location.) | ||
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Usage:<br> | Usage:<br> | ||
/fish | /fish | ||
(This fishes at your current position. If you make a successful catch, the spot will be exhausted and you will have to move a pace or a few paces before fishing again.) | (This fishes at your current position. If you make a successful catch, the spot will be exhausted and you will have to move a pace or a few paces before fishing again.)<br> | ||
/fish [fish-type] | /fish [fish-type] | ||
(Allows you to specify your desired catch. This is useful when there is more than one type of catch available at that location.) | (Allows you to specify your desired catch. This is useful when there is more than one type of catch available at that location.) | ||
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Usage:<br> | Usage:<br> | ||
/harvest | /harvest | ||
(Harvests plants at your current position. If you harvest successfully, the spot will be exhausted and you will have to move a pace or a few paces before harvesting again.) | (Harvests plants at your current position. If you harvest successfully, the spot will be exhausted and you will have to move a pace or a few paces before harvesting again.)<br> | ||
/harvest [plant-name] | /harvest [plant-name] | ||
(Allows you to specify your desired harvest. This is useful when there is more than one plant that can be harvested at that location.) | (Allows you to specify your desired harvest. This is useful when there is more than one plant that can be harvested at that location.) | ||
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Usage:<br> | Usage:<br> | ||
/use [item-name] | /use [item-name] | ||
(Uses a targeted tool or container, such as an anvil or forge.) | (Uses a targeted tool or container, such as an anvil or forge.)<br> | ||
/use [inventory-item] or /use [stack-count] [slot] [item-name] | /use [inventory-item] or /use [stack-count] [slot] [item-name] | ||
(Functions like the /equip command, allowing your character equip a specified item from your inventory to one of your avatar slots, e.g. /use 65 lefthand Iron Arrow. If you /use an edible/potable item, however, your character simply eats/drinks the item.) | (Functions like the /equip command, allowing your character equip a specified item from your inventory to one of your avatar slots, e.g. /use 65 lefthand Iron Arrow. If you /use an edible/potable item, however, your character simply eats/drinks the item.) | ||
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Usage:<br> | Usage:<br> | ||
/advisor | /advisor | ||
(Prints your advisor status to your System chat, i.e. tells you whether you are currently an advisor or not.) | (Prints your advisor status to your System chat, i.e. tells you whether you are currently an advisor or not.)<br> | ||
/advisor list | /advisor list | ||
(Lists the number of current advisors in the Help channel. You don't have to be an advisor yourself to see how many there are) | (Lists the number of current advisors in the Help channel. You don't have to be an advisor yourself to see how many there are)<br> | ||
/advisor requests | /advisor requests | ||
(Repeats the last question in the Help channel. This can be useful so that you do not miss any help request, or to see if there was a help request before you became an advisor. Only usable if you are an advisor.) | (Repeats the last question in the Help channel. This can be useful so that you do not miss any help request, or to see if there was a help request before you became an advisor. Only usable if you are an advisor.)<br> | ||
/advisor sessions | /advisor sessions | ||
(Lists all help sessions currently assigned to you. You need to be an advisor to be able to use this.) | (Lists all help sessions currently assigned to you. You need to be an advisor to be able to use this.)<br> | ||
/advisor on | /advisor on | ||
(Makes you an advisor for the Help channel. You can only become an advisor if you have played at least 30 hours on this account. Also make sure you understand the rules of the Help channel before becoming an advisor) | (Makes you an advisor for the Help channel. You can only become an advisor if you have played at least 30 hours on this account. Also make sure you understand the rules of the Help channel before becoming an advisor)<br> | ||
/advisor off | /advisor off | ||
(With this you can end your role as advisor for the Help channel. There is no point remaining in the Help channel if you are currently busy in game or afk. This will only lead to players looking for help but not getting an answer in the Help channel.) | (With this you can end your role as advisor for the Help channel. There is no point remaining in the Help channel if you are currently busy in game or afk. This will only lead to players looking for help but not getting an answer in the Help channel.) | ||
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==Interaction Commands== | ==Interaction Commands== | ||
* /bank | * /bank | ||
This command allows you to open the banking window. A banker NPC must be targeted for this to work.<br> | This command allows you to open the banking window. A banker [[Non-Player_Character|NPC]] must be targeted for this to work.<br> | ||
Usage:<br> | Usage:<br> | ||
/bank personal | /bank personal | ||
(Opens the personal banking window of your character. Here you can deposit and/or withdraw money belonging to your character as well as exchange coins.) | (Opens the personal banking window of your character. Here you can deposit and/or withdraw money belonging to your character as well as exchange coins.)<br> | ||
/bank guild | /bank guild | ||
(This opens the banking window for your guild and allows you to deposit and/or withdraw guild funds. For this, you must have guild banking privileges enabled.) | (This opens the banking window for your guild and allows you to deposit and/or withdraw guild funds. For this, you must have guild banking privileges enabled.) | ||
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Usage:<br> | Usage:<br> | ||
/buy | /buy | ||
(Opens the merchant window for the selected NPC in buy-mode.) | (Opens the merchant window for the selected NPC in buy-mode.)<br> | ||
/buy [NPC-name] | /buy [NPC-name] | ||
(Opens the merchant window for the specified NPC in buy-mode.) | (Opens the merchant window for the specified NPC in buy-mode.) | ||
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Usage:<br> | Usage:<br> | ||
/marriage propose [first-name] [message] | /marriage propose [first-name] [message] | ||
(Proposes to the specified character. You must obtain his/her consent for marriage.) | (Proposes to the specified character. You must obtain his/her consent for marriage.)<br> | ||
/marrriage divorce [message] | /marrriage divorce [message] | ||
(Divorces your current spouse, pending his/her consent.) | (Divorces your current spouse, pending his/her consent.) | ||
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Usage:<br> | Usage:<br> | ||
/sell | /sell | ||
(Opens the merchant window for the selected NPC in sell-mode.) | (Opens the merchant window for the selected NPC in sell-mode.)<br> | ||
/sell [NPC-name] | /sell [NPC-name] | ||
(Opens the merchant window for the specified NPC in sell-mode.) | (Opens the merchant window for the specified NPC in sell-mode.) | ||
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Usage:<br> | Usage:<br> | ||
/storage | /storage | ||
(Opens the storage window for the selected NPC. Note that your storage can be accessed through any storage manager NPC. ) | (Opens the storage window for the selected NPC. Note that your storage can be accessed through any storage manager NPC. )<br> | ||
/storage [NPC-name] | /storage [NPC-name] | ||
(Opens the storage window for the specified NPC. Note that your storage can be accessed through any storage manager NPC.) | (Opens the storage window for the specified NPC. Note that your storage can be accessed through any storage manager NPC.) | ||
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Usage:<br> | Usage:<br> | ||
/dequip [item-name] | /dequip [item-name] | ||
(Unequips the specified item. The item will be placed back in your inventory. If there is more than one item with this name equipped, the first found will be unequipped.) | (Unequips the specified item. The item will be placed back in your inventory. If there is more than one item with this name equipped, the first found will be unequipped.)<br> | ||
/dequip [slot] | /dequip [slot] | ||
(Unequips an item for the specified slot. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. The items will be placed back in your inventory.<br> | (Unequips an item for the specified slot. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. The items will be placed back in your inventory.<br> | ||
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Usage:<br> | Usage:<br> | ||
/guard | /guard | ||
(Unguards the selected item.) | (Unguards the selected item.)<br> | ||
Additional info:<br> | Additional info:<br> | ||
Even if the name of the command implies so, it is not possible for ordinary players to guard items by using it. Only the GM/dev version of this command has that function.<br> | Even if the name of the command implies so, it is not possible for ordinary players to guard items by using it. Only the GM/dev version of this command has that function.<br> | ||
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(Takes the currently selected item.) | (Takes the currently selected item.) | ||
* /rotate | * /rotate | ||
This command allows you to rotate objects. If the target name contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /rotate ‘Iron Arrow’ 90 90 90 | This command allows you to rotate objects. If the target name contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /rotate ‘Iron Arrow’ 90 90 90<br> | ||
Usage:<br> | Usage:<br> | ||
/rotate [target] [x] [y] [z] | /rotate [target] [x] [y] [z] | ||
(Rotates the specified target along the x, y and z axis. The angles must be given in degrees. If no target is specified, the currently targeted object will be used.) | (Rotates the specified target along the x, y and z axis. The angles must be given in degrees. If no target is specified, the currently targeted object will be used.)<br> | ||
/rotate [target] [axis] [angle] | /rotate [target] [axis] [angle] | ||
(Rotates the specified target along one axis. Possible values for [axis] are: x, y, z. The angle must be given in degrees. If no target is specified, the currently targeted object will be used.) | (Rotates the specified target along one axis. Possible values for [axis] are: x, y, z. The angle must be given in degrees. If no target is specified, the currently targeted object will be used.) | ||
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Usage:<br> | Usage:<br> | ||
/write [item-name] | /write [item-name] | ||
(Opens the Book Writing window for the book with the name [item-name].) | (Opens the Book Writing window for the book with the name [item-name].)<br> | ||
/write [slot] | /write [slot] | ||
(Opens the Book Writing window for the items equipped in [slot]. Possible [slots] are: righthand, lefthand.) | (Opens the Book Writing window for the items equipped in [slot]. Possible [slots] are: righthand, lefthand.) | ||
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Usage:<br> | Usage:<br> | ||
/buddy or /show buddy | /buddy or /show buddy | ||
(Opens the Friends window.) | (Opens the Friends window.)<br> | ||
/buddy [char-name] add | /buddy [char-name] add | ||
(Adds the specified character to your buddy list.) | (Adds the specified character to your buddy list.)<br> | ||
/buddy [char-name] remove | /buddy [char-name] remove | ||
(Removes the specified character from your buddy list.) | (Removes the specified character from your buddy list.)<br> | ||
/buddy [char-name] | /buddy [char-name] | ||
(Adds the specified character if he/she/kra isn't on your list already otherwise removes him/her/kra.) | (Adds the specified character if he/she/kra isn't on your list already otherwise removes him/her/kra.) | ||
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(Loads the description from the file [filename] and sets it as your current description.) | (Loads the description from the file [filename] and sets it as your current description.) | ||
* /loadOOCDesc | * /loadOOCDesc | ||
With this command you can load a new OOC description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don't have to follow the [char-name]_description.txt format. Any filename will do here.<br> | With this command you can load a new [[Out_Of_Character|OOC]] description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don't have to follow the [char-name]_description.txt format. Any filename will do here.<br> | ||
Usage:<br> | Usage:<br> | ||
/loadOOCDesc [filename] | /loadOOCDesc [filename] | ||
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Usage:<br> | Usage:<br> | ||
/reload shortcut | /reload shortcut | ||
(Reloads the contents of “shortcutcommands.xml” in order to employ its changes since the start of the current game session.) | (Reloads the contents of “shortcutcommands.xml” in order to employ its changes since the start of the current game session.)<br> | ||
/reload sound | /reload sound | ||
(Reinitializes music files for the current “Sound Sector”.) | (Reinitializes music files for the current “Sound Sector”.) | ||
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Usage:<br> | Usage:<br> | ||
/repaintlabels | /repaintlabels | ||
(Recreates the labels displayed above items, NPCs and player characters.) | (Recreates the labels displayed above items, NPCs and player characters.)<br> | ||
/repaintlabels force | /repaintlabels force | ||
(Reloads the labels displayed above items, NPCs and player characters.) | (Reloads the labels displayed above items, NPCs and player characters.) | ||
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(Overwrites your old description and sets it to [new-desc]. Every "\n" in [new-desc] sets a line break.) | (Overwrites your old description and sets it to [new-desc]. Every "\n" in [new-desc] sets a line break.) | ||
* /setOOCDesc | * /setOOCDesc | ||
With this command you can change the OOC description of your character.<br> | With this command you can change the [[Out_Of_Character|OOC]] description of your character.<br> | ||
Usage:<br> | Usage:<br> | ||
/setOOCDec [new-desc] | /setOOCDec [new-desc] | ||
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Usage:<br> | Usage:<br> | ||
/pet [pet-name,] assist | /pet [pet-name,] assist | ||
(This makes your pet assist you in combat by attacking your current target.) | (This makes your pet assist you in combat by attacking your current target.)<br> | ||
/pet [pet-name,] attack | /pet [pet-name,] attack | ||
(Your pet will attack your current target.) | (Your pet will attack your current target.)<br> | ||
/pet [pet-name,] dismiss | /pet [pet-name,] dismiss | ||
(This dismisses your pet.) | (This dismisses your pet.)<br> | ||
/pet [pet-name,] follow | /pet [pet-name,] follow | ||
(Your pet will follow you wherever you go) | (Your pet will follow you wherever you go)<br> | ||
/pet [pet-name,] name [new-name] | /pet [pet-name,] name [new-name] | ||
(Renames your pet to [new-name].) | (Renames your pet to [new-name].)<br> | ||
/pet [pet-name,] guard | /pet [pet-name,] guard | ||
(Your pets guards its current position.) | (Your pets guards its current position.)<br> | ||
/pet [pet-name,] stay | /pet [pet-name,] stay | ||
(Your pet will stay at its current position and not follow you anymore.) | (Your pet will stay at its current position and not follow you anymore.)<br> | ||
/pet [pet-name,] stopattack | /pet [pet-name,] stopattack | ||
(Your pet stops attacking your current target.) | (Your pet stops attacking your current target.)<br> | ||
/pet [pet-name,] summon | /pet [pet-name,] summon | ||
(Summons your pet. You need to have the necessary item equipped for this to work.) | (Summons your pet. You need to have the necessary item equipped for this to work.)<br> | ||
/pet [pet-name,] target [target] | /pet [pet-name,] target [target] | ||
(Sets the target of your pet. If no target is given the target of your character will be used. If [target] is "me" your pet will target your character. Otherwise [target] is interpreted as the name of the target you want to set.) | (Sets the target of your pet. If no target is given the target of your character will be used. If [target] is "me" your pet will target your character. Otherwise [target] is interpreted as the name of the target you want to set.)<br> | ||
Please '''note''' that most commands recently changed from form: ''/pet [pet-name,] stopattack''<br> | |||
to form: ''/pet stopattack'' (always affecting the currently summoned pet).<br> | |||
However, the latest code still supports both forms (''/pet [pet-name,] stopattack and ''/pet stopattack''). | |||
* /unmount | * /unmount | ||
This command allows you to unmount an animal.<br> | This command allows you to unmount an animal.<br> | ||
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The following commands have either yet to be implemented or have been withdrawn.<br> | The following commands have either yet to be implemented or have been withdrawn.<br> | ||
* /admin | * /admin | ||
This command lists the available admin commands for your account | This command lists the available admin commands for your account and is restricted to GM or dev use.<br> | ||
* /construct | * /construct | ||
(To be implemented | (To be implemented) | ||
* /guildpoints | * /guildpoints | ||
This command shows the karma points of your guild. Guild karma increases if an enemy guild surrenders to your guild.<br> | This command shows the karma points of your guild. Guild karma increases if an enemy guild surrenders to your guild. This system is not currently in place.<br> | ||
Usage:<br> | Usage:<br> | ||
/guildpoints [guild-name] | /guildpoints [guild-name] | ||
(Prints the specified guild's karma points to your System chat.) | (Prints the specified guild's karma points to your System chat.) | ||
* /introduce | * /introduce | ||
This command allows you to introduce your character to others.<br> | This command allows you to introduce your character to others. It has been suspended.<br> | ||
Usage:<br> | Usage:<br> | ||
/introduce | /introduce | ||
(Introduces your character to the selected target or everyone around if no target is selected.) | (Introduces your character to the selected target or everyone around if no target is selected.)<br> | ||
Additional Info:<br> | Additional Info:<br> | ||
In the past there was an introduction system in place that allowed you to see only the names of people you were already acquainted with. All other characters were visible only as generic descriptions e.g. Somebody. Due to flaws, the system was withdrawn for the confusion that ensued when multiple ‘unknown’ characters were interacting. It might be re-implemented if a way is found to rectify the flaws.<br> | In the past there was an introduction system in place that allowed you to see only the names of people you were already acquainted with. All other characters were visible only as generic descriptions e.g. Somebody. Due to flaws, the system was withdrawn for the confusion that ensued when multiple ‘unknown’ characters were interacting. It might be re-implemented if a way is found to rectify the flaws.<br> | ||
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(Picks the lock of your current target.) | (Picks the lock of your current target.) | ||
* /tellnpcinternal | * /tellnpcinternal | ||
(Unimplemented) | |||
* /uncombine | * /uncombine | ||
(To be implemented) | (To be implemented) | ||
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The "sketches" subdirectory of your PlaneShift configuration directory contains all map-sketches you save in game.<br> | The "sketches" subdirectory of your PlaneShift configuration directory contains all map-sketches you save in game.<br> | ||
=Camera Views= | =Camera Views= | ||
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<headertabs /> | <headertabs /> | ||
[[Category: | [[Category:Game Guides]] |
Latest revision as of 00:14, 25 March 2018
This document contains game-relevant information and is designed to supplement the Players Guide. An .xml file containing this information is also available in game in your Help window.