Triangle count standards: Difference between revisions

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Added initial poly count standards
 
polycount update based on testing and other references
 
(One intermediate revision by one other user not shown)
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Player characters  
Player characters  
LOD0 - 9k
* LOD0 - 9k
LOD1 - 6k
* LOD1 - 6k
LOD2 - 3k
* LOD2 - 3k


Trees
Trees
LOD0 - 1.5k
* LOD0 - 5k
LOD1 - 900
* LOD1 - 3k
LOD2 - 300
* LOD2 - 1.5k
* LOD3 - 600
* LOD4 - 2


Plants
Plants
LOD0 - 200
* LOD0 - 600
LOD1 - 100
* LOD1 - 300
LOD2 - 10
* LOD2 - 150
* LOD3 - 70
* LOD4 - 2
 
Groundcover
* LOD0 - 100
* LOD1 - 50
* LOD2 - 2


Background Buildings
Background Buildings
LOD0 - 1k
* LOD0 - 1k
LOD1 - 500
* LOD1 - 500
LOD2 - 100
* LOD2 - 100


General buildings
General buildings
LOD0 - 10k
* LOD0 - 10k
LOD1 - 5k
* LOD1 - 5k
LOD2 - 1k
* LOD2 - 1k


Monument buildings
Monument buildings
LOD0 - 20k
* LOD0 - 20k
LOD1 - 10k
* LOD1 - 10k
LOD2 - 5k
* LOD2 - 5k


Weapons and shields
Weapons and shields
LOD0 - 1k
* LOD0 - 1k
LOD1 - 500
* LOD1 - 500
LOD2 - 100
* LOD2 - 100


Monsters
Monsters
LOD0 - 5k
* LOD0 - 5k
LOD1 - 2.5k
* LOD1 - 2.5k
LOD2 - 1k
* LOD2 - 1k

Latest revision as of 16:03, 25 March 2020

For consistent detail between similar things within the available performance, standard tri counts are set by category and LOD.

Player characters

  • LOD0 - 9k
  • LOD1 - 6k
  • LOD2 - 3k

Trees

  • LOD0 - 5k
  • LOD1 - 3k
  • LOD2 - 1.5k
  • LOD3 - 600
  • LOD4 - 2

Plants

  • LOD0 - 600
  • LOD1 - 300
  • LOD2 - 150
  • LOD3 - 70
  • LOD4 - 2

Groundcover

  • LOD0 - 100
  • LOD1 - 50
  • LOD2 - 2

Background Buildings

  • LOD0 - 1k
  • LOD1 - 500
  • LOD2 - 100

General buildings

  • LOD0 - 10k
  • LOD1 - 5k
  • LOD2 - 1k

Monument buildings

  • LOD0 - 20k
  • LOD1 - 10k
  • LOD2 - 5k

Weapons and shields

  • LOD0 - 1k
  • LOD1 - 500
  • LOD2 - 100

Monsters

  • LOD0 - 5k
  • LOD1 - 2.5k
  • LOD2 - 1k