Hunt locationsTable: Difference between revisions
		
		
		
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| No edit summary | mNo edit summary | ||
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| Today only X and Y coordinates are randomized, the vertical coordinate stays as specified in the database entry. (this should be CHANGED to collide on the ground) | Today only X and Y coordinates are randomized, the vertical coordinate stays as specified in the database entry. (this should be CHANGED to collide on the ground) | ||
| Areas to spawn items, like apples or mushrooms | |||
| {| class="wikitable" | {| class="wikitable" | ||
| Line 26: | Line 28: | ||
| |   | |   | ||
| |- | |- | ||
| | | | | ||
| |x | |x | ||
| |double(10,2) | |double(10,2) | ||
| | | | | ||
| |0 | |0.00 | ||
| | | | | ||
| |coordinate on the map  | |coordinate on the map   | ||
| |- | |- | ||
| | | | | ||
| |y | |y | ||
| |double(10,2) | |double(10,2) | ||
| | | | | ||
| |0 | |0.00 | ||
| | | | | ||
| |coordinate on the map  | |coordinate on the map   | ||
| |- | |- | ||
| | | | | ||
| |z | |z | ||
| |double(10,2) | |double(10,2) | ||
| | | | | ||
| |0 | |0.00 | ||
| | | | | ||
| |coordinate on the map  | |coordinate on the map   | ||
| |- | |- | ||
| | | | | ||
| Line 64: | Line 66: | ||
| |0 | |0 | ||
| | | | | ||
| |time to respawn a new item in seconds  | |time to respawn a new item in seconds   | ||
| |- | |- | ||
| | | | | ||
| Line 72: | Line 74: | ||
| |0 | |0 | ||
| | | | | ||
| |random time between 0 and given value added to interval value above   | |random time between 0 and given value added to interval value above   | ||
| |- | |- | ||
| | | | | ||
| |sector | |sector | ||
| |int(10) unsigned | |int(10) unsigned | ||
| | | | | ||
| |0 | |||
| | | | | ||
| | | |   | ||
| |- | |- | ||
| | | | | ||
| Line 90: | Line 92: | ||
| |Number of items to spawn in the area    | |Number of items to spawn in the area    | ||
| |- | |- | ||
| | | | | ||
| |range | |range | ||
| |double(10,2) unsigned | |double(10,2) unsigned | ||
| | | | | ||
| |0 | |0.00 | ||
| | | | | ||
| |radius in centimetres  | |radius in centimetres   | ||
| |- | |- | ||
| | | | | ||
| |lock_str | |lock_str | ||
| |int(5) | |int(5) | ||
| Line 106: | Line 108: | ||
| |The lock strength of the generated item.   | |The lock strength of the generated item.   | ||
| |- | |- | ||
| | | | | ||
| |lock_skill | |lock_skill | ||
| |int(2) | |int(2) | ||
| Line 114: | Line 116: | ||
| |The lock skill used to open the item.   | |The lock skill used to open the item.   | ||
| |- | |- | ||
| | | | | ||
| |flags | |flags | ||
| |varchar(200) | |varchar(200) | ||
| Line 122: | Line 124: | ||
| |The flags to apply to the item.   | |The flags to apply to the item.   | ||
| |} | |} | ||
| [[Category:Engine documents]] | [[Category:Engine documents]] | ||
Latest revision as of 14:41, 11 January 2022
This table is loaded by SpawnManager::LoadHuntLocations()
At server startup we spawn into the world an "amount" of "itemid" for each line in the given "range".
When one of these items is picked up, we generate a UpsItemSpawnEvent() which will create a new item after "interval"+random("max_random")
Today only X and Y coordinates are randomized, the vertical coordinate stays as specified in the database entry. (this should be CHANGED to collide on the ground)
Areas to spawn items, like apples or mushrooms
| UE | Field | Type | Key Type | Default | Extra | Description | 
|---|---|---|---|---|---|---|
| id | int(8) unsigned | PRI | auto_increment | |||
| x | double(10,2) | 0.00 | coordinate on the map | |||
| y | double(10,2) | 0.00 | coordinate on the map | |||
| z | double(10,2) | 0.00 | coordinate on the map | |||
| itemid | int(10) | 0 | item to spawn taken from item_stats table | |||
| interval | int(11) | 0 | time to respawn a new item in seconds | |||
| max_random | int(11) | 0 | random time between 0 and given value added to interval value above | |||
| sector | int(10) unsigned | 0 | ||||
| amount | int(10) unsigned | 1 | Number of items to spawn in the area | |||
| range | double(10,2) unsigned | 0.00 | radius in centimetres | |||
| lock_str | int(5) | 0 | The lock strength of the generated item. | |||
| lock_skill | int(2) | -1 | The lock skill used to open the item. | |||
| flags | varchar(200) | The flags to apply to the item. |