Players Guide: Difference between revisions
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:* Quest: Neave's Hammering Time | :* Quest: Neave's Hammering Time | ||
:* Rewards: iron ore; weapon repair kit<br> | :* Rewards: iron ore; weapon repair kit<br> | ||
'''[[Ibhaar Senad]]''' teaches you the basics of [[Players_Guide#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. | '''[[Ibhaar Senad]]''' teaches you the basics of [[Players_Guide#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia. | ||
:* Quest: Ibhaar's Battle | :* Quest: Ibhaar's Battle | ||
:* Rewards: weapon; up to 600 tria; rat parts<br> | :* Rewards: weapon; up to 600 tria; rat parts<br> | ||
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'''[[Telzanna Zarel]]''' shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa. | '''[[Telzanna Zarel]]''' shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa. | ||
:* Quest: Telzanna's Acting | :* Quest: Telzanna's Acting | ||
:* Reward: drum | :* Reward: drum | ||
'''Silaces Regalin''' ever watchful and alert, she patrols tirelessly, prepared to do whatever is needed to keep the peace and to protect new arrivals to the city | |||
* Quest: None | |||
* Reward: None | |||
'''[[Xenak]]''' makes sure you haven't missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa. | '''[[Xenak]]''' makes sure you haven't missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa. | ||
:* Quest: Xenak's Farewell | :* Quest: Xenak's Farewell | ||
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===The Death Realm=== | ===The Death Realm=== | ||
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a ''"common" death'', and the "deceased" can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan | If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a ''"common" death'', and the "deceased" can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan Plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as ''True Death'', from which there is no returning.<br> | ||
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.<br> | Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.<br> | ||
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.<br> | The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.<br> |
Latest revision as of 16:46, 20 May 2023
Note: This Guide refers to PlaneShift Arcane Chrysalis (0.5) release but was recently updated.
It means that it is good for PlaneShift Azure Spirit (0.6) release as well!
You can also have a look at the Quickguide and/or at the Players Guide (Old).
- If you notice that something is still missing or wrong, please let us know writing a post in the game's forum.
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