PSUnreal Foliage: Difference between revisions
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But then it needs to be set as "NoCollision" or in game we will have issues on dropping items. | But then it needs to be set as "NoCollision" or in game we will have issues on dropping items. | ||
WARNING: When you generate foliage a new instanced foliage object is created, and it's created at 0 0 0 by default. This increases the Level Boundaries by much and causes the level to be loaded by streaming levels based on the wrong boundaries. The way to fix it is to: | |||
* Open the single sublevel, not the whole persistent level | |||
* Go in foliage mode | |||
* select all foliage with the lasso tool | |||
* go in Select mode | |||
* select the InstanceFoliage object and move it within the boundaries of the level | |||
* Go in foliage mode | |||
* All foliage is still selected, and you just move it by a bit (any amount), then press CTRL-Z. Incredibly enough the CTR-Z set the position of the foliage where is should have been! | |||
* Reopen the persistent level and load in the sublevel you modified, you will see the request to save as it's modified, save it. |
Latest revision as of 21:38, 26 June 2025
Lights settings
Set all foliage to Moveable
Culling settings
Depending on the size of the foliage we have standard culling distances
Flowers and small plants: 50 meters
Bushes: 100 meters
Trees: 500 meters (for now, let's see how much they pop)
Procedural Foliage Volume
To work it needs the Collision setting to be set as "OverlapAllDynamic".
But then it needs to be set as "NoCollision" or in game we will have issues on dropping items.
WARNING: When you generate foliage a new instanced foliage object is created, and it's created at 0 0 0 by default. This increases the Level Boundaries by much and causes the level to be loaded by streaming levels based on the wrong boundaries. The way to fix it is to:
- Open the single sublevel, not the whole persistent level
- Go in foliage mode
- select all foliage with the lasso tool
- go in Select mode
- select the InstanceFoliage object and move it within the boundaries of the level
- Go in foliage mode
- All foliage is still selected, and you just move it by a bit (any amount), then press CTRL-Z. Incredibly enough the CTR-Z set the position of the foliage where is should have been!
- Reopen the persistent level and load in the sublevel you modified, you will see the request to save as it's modified, save it.