NpcClientOnConnection: Difference between revisions
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Created page with 'When the NPC client connects to the server it will be sent a list of all the entities it manages. For each entity it gets it creates a new gemObject for it and tries to attach t…' |
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When the NPC client connects to the server it will be sent a list of all the entities it manages. For each entity it gets it creates a new gemObject for it and tries to attach the NPC object to each. From there it begins to manage their behaviours and reactions. | When the NPC client connects to the server it will be sent a list of all the entities it manages. For each entity it gets it creates a new gemObject for it and tries to attach the NPC object to each. From there it begins to manage their behaviours and reactions. | ||
[[Category:Engine documents]] |
Latest revision as of 23:14, 10 December 2010
When the NPC client connects to the server it will be sent a list of all the entities it manages. For each entity it gets it creates a new gemObject for it and tries to attach the NPC object to each. From there it begins to manage their behaviours and reactions.