Network Design: Difference between revisions
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== Design == | == Design == | ||
This page describe some of the sequences in the Network Design between components. For implementation details in the Server/Clients see the [[Detailed Network Design]] page. | |||
===Classes=== | ===Classes=== | ||
===Sequences=== | ===Sequences=== | ||
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PSServer -\\ NPCClient : NPCList | PSServer -\\ NPCClient : NPCList | ||
PSServer //- NPCClient : NPCReady | PSServer //- NPCClient : NPCReady | ||
NPCClient ->> Admin : Load Completed | |||
PSServer ->> Admin : Load Completed | |||
== NPC Client Ready == | == NPC Client Ready == | ||
loop | loop | ||
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note over Client : there are more... | note over Client : there are more... | ||
</uml> | |||
==== Client Movement ==== | |||
<uml> | |||
autonumber | |||
participant User | |||
participant NPCClient | |||
participant Server | |||
User ->> Client : KeyboardInput | |||
Server //- Client : psDRMessage | |||
Server -\\ Client : psDRMessage | |||
</uml> | </uml> | ||
[[Category:Engine documents]] | [[Category:Engine documents]] [[Category:NPCClient Design]] [[Category:Server Design]] |
Latest revision as of 18:52, 2 January 2013
Design
This page describe some of the sequences in the Network Design between components. For implementation details in the Server/Clients see the Detailed Network Design page.
Classes
Sequences
Start up NPCClient

Start up Client

Client Movement
