Ingame Help: Difference between revisions
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This document contains game-relevant information and is designed to supplement the [[ | This document contains game-relevant information and is designed to supplement the [[Players Guide]]. An .xml file containing this information is also available in game in your Help window. | ||
=Start Here= | =Start Here= | ||
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==Movement== | ==Movement== | ||
You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).<br> | You can move around by pressing the keys ''W'' (forward), ''S'' (backward), ''A'' (rotate left), ''D'' (rotate right), ''Q'' (strafe left), ''E'' (strafe right), ''R'' (run).<br> | ||
If you are left-handed and find these options difficult to use you can change them by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'.<br> | If you are ''left-handed'' and find these options difficult to use ''you can change them'' by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'.<br> | ||
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.<br> | Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.<br> | ||
You have now practised basic movements. Here are a few more: press the spacebar and you will see your character JUMPING. Now hold down the left shift key while moving and you will see your character RUNNING forward or backward.<br> | You have now practised basic movements. Here are a few more: press the ''spacebar'' and you will see your character JUMPING. Now hold down the ''left shift key'' while moving and you will see your character RUNNING forward or backward.<br> | ||
If you want to LOOK AROUND press the middle mouse button (or alternatively press the TAB key. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.<br> | If you want to LOOK AROUND press the ''middle mouse button'' (or alternatively press the ''TAB key''. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.<br> | ||
You can change the POINT OF VIEW by pressing 'm'. Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to 'third person follow' mode. This is probably the best one to use for the tutorial.<br> | You can change the POINT OF VIEW by pressing'' 'm'.'' Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to 'third person follow' mode. This is probably the best one to use for the tutorial.<br> | ||
==Interacting and Speaking with NPCs== | ==Interacting and Speaking with NPCs== | ||
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==Menus and Windows== | ==Menus and Windows== | ||
At the top of the screen you have a toolbar with a series of [[ | At the top of the screen you have a toolbar with a series of [[Players_Guide#Menus_and_Windows|9 icons]] you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right- clicking on the blue crystal in the corner of the game window. This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) | ||
All Windows/icons can be 'active' or 'inactive'. Clicking on an icon will make it active. Clicking on it again will deactivate it.<br> | All Windows/icons can be 'active' or 'inactive'. Clicking on an icon will make it active. Clicking on it again will deactivate it.<br> | ||
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.<br> | The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.<br> | ||
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==Containers and Crafting Containers== | ==Containers and Crafting Containers== | ||
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. [[ | Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. [[Players_Guide#Containers|Four icons]] will appear, of which 'combine' and 'use' are options you will frequently use if you learn to craft. The option you need to choose first is 'EXAMINE'.<br> | ||
When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the 'Open Inventory' button or, 2 - click the 'Inventory' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br> | When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the 'Open Inventory' button or, 2 - click the 'Inventory' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br> | ||
After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | ||
* Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are '''not''' ''"Containers"'', '''but''' ''"Furnishings"''. To "open" a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window). After that, you'll see items earlier contained in the Chest now displayed in your Inventory.<br> | |||
==Quests== | ==Quests== | ||
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==Health and Combat Styles== | ==Health and Combat Styles== | ||
To check your health or the health of your opponent you should enable the 'Information’ window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.<br> | To check your health or the health of your opponent you should enable the 'Information’ window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.<br> | ||
When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are [[ | When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are [[Players_Guide#Health_and_Combat|6 buttons]] which make up the 6 different 'stances'. Those determine the level of aggression you use in combat.<br> | ||
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it's already injured. The leftmost button is the 'stop attack' button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.<br> | The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it's already injured. The leftmost button is the 'stop attack' button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.<br> | ||
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Research Spell Button.<br> | Research Spell Button.<br> | ||
Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the 'CAST' button. If it is an attack spell then you need to select the target of the spell, and then click 'CAST' to cast it.<br> | Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the 'CAST' button. If it is an attack spell then you need to select the target of the spell, and then click 'CAST' to cast it.<br> | ||
''You can see icons for each Spell Book's button [[ | ''You can see icons for each Spell Book's button [[Players_Guide#Game_Basics|here]].''<br> | ||
==More Tips: Getting Help== | ==More Tips: Getting Help== | ||
Besides the [[ | Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame Help|In-Game Help]], we have a great group of players and GMs (Game Masters) ready to help you whenever you have difficulties.<br> | ||
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.<br> | First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.<br> | ||
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing ' /who game master ' in the same chat window and pressing enter. You will get a list of Game Masters online in the 'system tab' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing ' /who game master ' in the same chat window and pressing enter. You will get a list of Game Masters online in the 'system tab' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | ||
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=User Interface= | =User Interface= | ||
Here you will find descriptions of PlaneShift windows.<br><br> | Here you will find descriptions of PlaneShift windows.<br><br> | ||
==Buddy List Window== | ==Buddy List Window== | ||
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==Guild Info Window== | ==Guild Info Window== | ||
[[File:Guild_window.png|thumb|275px|left|Stats and Skills window I]] | |||
If your character is in a guild, this window allows you to change basic information about the guild. You may need the appropriate permissions in order to use or change some functions.<br> | If your character is in a guild, this window allows you to change basic information about the guild. You may need the appropriate permissions in order to use or change some functions.<br> | ||
The "Guild message of the day" is visible to every guild member from this window. With the "Refresh MOTD" Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. "Save MOTD" allows you to save your changes to the message and makes them visible for everyone else in the guild.<br> | The "Guild message of the day" is visible to every guild member from this window. With the "Refresh MOTD" Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. "Save MOTD" allows you to save your changes to the message and makes them visible for everyone else in the guild.<br> | ||
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==Inventory Window== | ==Inventory Window== | ||
[[File:inventory_window.png|thumb|275px|left|Stats and Skills window I]] | |||
The Inventory window allows you to manage the belongings of your character and to use, equip, and unequip items.<br> | The Inventory window allows you to manage the belongings of your character and to use, equip, and unequip items.<br> | ||
Surrounding the image of your avatar are equipment slots that hold specific kinds of items. Move your cursor over each slot to find out what it holds. To equip an item or change equipped items, drag them from or to your inventory slot. A system message will alert you if you are trying to equip an item that will not fit.<br> | Surrounding the image of your avatar are equipment slots that hold specific kinds of items. Move your cursor over each slot to find out what it holds. To equip an item or change equipped items, drag them from or to your inventory slot. A system message will alert you if you are trying to equip an item that will not fit.<br> | ||
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==Quest Window== | ==Quest Window== | ||
[[File:quests_windiw.png|thumb|275px|left|Stats and Skills window I]] | |||
This window allows you to keep track of your open and completed quests as well as your current and completed GM events. When you select a quest in the list on the left-hand side, automatic quest notes appear in the ‘Description’ box on the right-hand side. These quest notes are automatically generated by the server as you progress through a quest, and function as a good reminder of the stages in a completed quest or where you left off in an uncompleted quest. Additional notes may be written in the ‘Your notes’ box and saved to your computer, not the server. (They will not be available if you login on a different computer.) Click on ‘Reload’ to load your last saved version of notes. (This will overwrite all changes made since your last ‘Save’.) | This window allows you to keep track of your open and completed quests as well as your current and completed GM events. When you select a quest in the list on the left-hand side, automatic quest notes appear in the ‘Description’ box on the right-hand side. These quest notes are automatically generated by the server as you progress through a quest, and function as a good reminder of the stages in a completed quest or where you left off in an uncompleted quest. Additional notes may be written in the ‘Your notes’ box and saved to your computer, not the server. (They will not be available if you login on a different computer.) Click on ‘Reload’ to load your last saved version of notes. (This will overwrite all changes made since your last ‘Save’.) | ||
The "Discard" button allows you to drop uncompleted repeatable quests. You will receive a System notification if you attempt to discard a quest that can be done only once and hence cannot be discarded.<br> | The "Discard" button allows you to drop uncompleted repeatable quests. You will receive a System notification if you attempt to discard a quest that can be done only once and hence cannot be discarded.<br> | ||
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To remove items from the quickspell bar use ctrl+click.<br> | To remove items from the quickspell bar use ctrl+click.<br> | ||
A lock/unlock function was added in [http://www.hydlaaplaza.com/smf/index.php?topic=40781.0 PS 0.5.9 release].<br> | A lock/unlock function was added in [http://www.hydlaaplaza.com/smf/index.php?topic=40781.0 PS 0.5.9 release].<br> | ||
You might also have a look at [http://www.hydlaaplaza.com/smf/index.php?topic=38330.msg456167#msg456167 this post] in the game forum.<br> | You might also have a look at [http://www.hydlaaplaza.com/smf/index.php?topic=38330.msg456167#msg456167 this post] in the game forum.<br><br> | ||
'''!New! in 0.6 release [[Azure Spirit]]:'''<br> | |||
The quick spell bar has been combined with the shortcut bar. The button which previously opened Quickspell Bar Window now opens the Active Magic Window.<br> | |||
Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one.<br> | |||
There are some known bugs in the bar, like the display of some icons may be duplicated.<br> | |||
==Quit Window== | ==Quit Window== | ||
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/say /me waves to everyone present.<br> | /say /me waves to everyone present.<br> | ||
/say “Howdy folks, looks like another fine day to be gathered for a drink! First round’s on me!” | /say “Howdy folks, looks like another fine day to be gathered for a drink! First round’s on me!” | ||
A shortcut containing the three lines above will return only the emote and dialogue to Main chat.<br> | A shortcut containing the three lines above will return only the emote and dialogue to Main chat.<br><br> | ||
'''!New! in 0.6 release [[Azure Spirit]]:''' | |||
* New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for: | |||
** Icons in addition to text; | |||
** Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands; | |||
** Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon); | |||
** Character specific shortcuts and key bindings. Now each char has its own set!<br> | |||
==Spell Book Window== | ==Spell Book Window== | ||
[[File:spellbook_window.png|thumb|275px|left|Stats and Skills window I]] | |||
The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it, which will show on the right side.With the ‘Cast’ button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell, you must have a target selected for you to be able to cast the spell.The ‘Active Spells’ button opens a window which shows all magic effects currently influencing your character. (This includes effects of magic items or Dakkru's Curse as well as spells).The ‘Research Magic’ button opens the window for purifying glyphs or researching new spells.<br> | The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it, which will show on the right side.With the ‘Cast’ button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell, you must have a target selected for you to be able to cast the spell.The ‘Active Spells’ button opens a window which shows all magic effects currently influencing your character. (This includes effects of magic items or Dakkru's Curse as well as spells).The ‘Research Magic’ button opens the window for purifying glyphs or researching new spells.<br> | ||
* Research Magic | * Research Magic | ||
You can access this window from the spell book window, by clicking the ‘Research’ button. It allows you to research new spells and to purify glyphs.With the ‘Cast’ button you can cast the currently discovered spell.The ‘Purify’ button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing its background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified. Whenever your glyphs are given to an NPC or another player-character, when they are returned you will have to purify the glyphs again before you can use them to cast spells.The ‘Research’ button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the empty slots just below the purify button, beginning with the left-most slot. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.<br> | You can access this window from the spell book window, by clicking the ‘Research’ button. It allows you to research new spells and to purify glyphs.With the ‘Cast’ button you can cast the currently discovered spell.The ‘Purify’ button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing its background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified. Whenever your glyphs are given to an NPC or another player-character, when they are returned you will have to purify the glyphs again before you can use them to cast spells.The ‘Research’ button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the empty slots just below the purify button, beginning with the left-most slot. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.<br> | ||
<br> | |||
==Stats and Skills Window== | ==Stats and Skills Window== | ||
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]] | |||
At the top of this window you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.<br> | At the top of this window you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.<br> | ||
Below these values you can see all the stats, skills and faction points of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets, it means this stat is under magical influence (items, spells...) and the value in brackets is the current modified one. If you select one of the skills, you can see its description in the text window below.<br> | Below these values you can see all the stats, skills and faction points of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets, it means this stat is under magical influence (items, spells...) and the value in brackets is the current modified one. If you select one of the skills, you can see its description in the text window below.<br> | ||
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* /clear | * /clear | ||
Use this command to clear the history of the chat window.<br> | Use this command to clear the history of the chat window.<br> | ||
Usage: /clear | Usage:<br> | ||
/clear | |||
(Clears the history of all chat tabs.) | (Clears the history of all chat tabs.) | ||
* /emote list | * /emote list | ||
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Usage:<br> | Usage:<br> | ||
/ignore | /ignore | ||
(Opens the ‘Ignore List’ window. Click ‘Add’ and type in a player-character name, then click ‘OK’ to add the name to your Ignore list. To remove a player-character from the list, select the name from the list and click ‘Remove’.) | (Opens the ‘Ignore List’ window. Click ‘Add’ and type in a player-character name, then click ‘OK’ to add the name to your Ignore list. To remove a player-character from the list, select the name from the list and click ‘Remove’.)<br> | ||
/ignore [character-name] add | /ignore [character-name] add | ||
(Adds the player-character [character-name] to your ignore list.) | (Adds the player-character [character-name] to your ignore list.)<br> | ||
/ignore [character-name] remove | /ignore [character-name] remove | ||
(Removes the player-character [character-name] from your ignore list.) | (Removes the player-character [character-name] from your ignore list.)<br> | ||
/ignore [character-name] | /ignore [character-name] | ||
(Adds the player-character [character-name] to your ignore list if he/she/kra isn't on it already. Otherwise, removes him/her/kra from the list.) | (Adds the player-character [character-name] to your ignore list if he/she/kra isn't on it already. Otherwise, removes him/her/kra from the list.) | ||
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(Sends a message to Main chat starting with the name of your pet.) | (Sends a message to Main chat starting with the name of your pet.) | ||
* /say or /s | * /say or /s | ||
This command allows you to write text to Main chat. (If you already have the Main chat tab selected, you may omit the command and type your message directly.) | This command allows you to write text to Main chat. (If you already have the Main chat tab selected, you may omit the command and type your message directly.)<br> | ||
Usage:<br> | Usage:<br> | ||
/say [message] or /s [message] | /say [message] or /s [message] | ||
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Usage:<br> | Usage:<br> | ||
/attack [Attack-stance] | /attack [Attack-stance] | ||
(Attacks your current target. Possible stances are: bloody, aggressive, normal, defensive and fully defensive. Omit the space when writing the last i.e. /attack fullydefensive. If no stance is given, normal is used for the attack.) | (Attacks your current target. Possible stances are: bloody, aggressive, normal, defensive and fully defensive. Omit the space when writing the last i.e. /attack fullydefensive. If no stance is given, normal is used for the attack.)<br> | ||
/attack lower | /attack lower | ||
(Lowers your current attack stance, for example from normal to defensive or from bloody to aggressive. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.) | (Lowers your current attack stance, for example from normal to defensive or from bloody to aggressive. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.)<br> | ||
/attack raise | /attack raise | ||
(Raises your current attack stance, for example from normal to aggressive or from aggressive to bloody. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.) | (Raises your current attack stance, for example from normal to aggressive or from aggressive to bloody. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.) | ||
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Usage:<br> | Usage:<br> | ||
/loot [roll] [all|money|items [categories]] | /loot [roll] [all|money|items [categories]] | ||
(Attempts to loot targeted NPC, taking specified goods. If no arguments are provided, a loot window will show up.) | (Attempts to loot targeted NPC, taking specified goods. If no arguments are provided, a loot window will show up.)<br> | ||
/loot | /loot | ||
(Opens the loot window of the current target. You can loot items by clicking on them and then clicking the 'take item' button.) | (Opens the loot window of the current target. You can loot items by clicking on them and then clicking the 'take item' button.)<br> | ||
/loot money | /loot money | ||
(Loots all the tria. If you're in a group, the tria will be shared.) | (Loots all the tria. If you're in a group, the tria will be shared.)<br> | ||
/loot [roll] items [categories] | /loot [roll] items [categories] | ||
(Loots money and items with specified categories (e.g. "weapons - axe, gems"). If categories are left out, all items will be looted. If you add the optional "roll" before "items", all specified items will be rolled. You can get a list of current categories by looking at the names when you buy/sell items from a merchant. You can also use part of a category name, 'weapon' will loot any category beginning with 'weapon' and 'armor' will loot any category beginning with 'armor') | (Loots money and items with specified categories (e.g. "weapons - axe, gems"). If categories are left out, all items will be looted. If you add the optional "roll" before "items", all specified items will be rolled. You can get a list of current categories by looking at the names when you buy/sell items from a merchant. You can also use part of a category name, 'weapon' will loot any category beginning with 'weapon' and 'armor' will loot any category beginning with 'armor')<br> | ||
/loot [roll] all | /loot [roll] all | ||
(Loots money and all items. If you're in a group, money will be shared and items are either taken or rolled, if you add the optional "roll" before "all".) | (Loots money and all items. If you're in a group, money will be shared and items are either taken or rolled, if you add the optional "roll" before "all".) | ||
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Usage:<br> | Usage:<br> | ||
/target [Player-name] | /target [Player-name] | ||
(Targets the player with the name [Player-name]. Also works if just the first three letters of [Player-name] are typed after /target.) | (Targets the player with the name [Player-name]. Also works if just the first three letters of [Player-name] are typed after /target.)<br> | ||
/target [Item-name] | /target [Item-name] | ||
(Targets the item with the name [Item-name]. Also works if just the first three letters of [Item-name] are typed after /target. | (Targets the item with the name [Item-name]. Also works if just the first three letters of [Item-name] are typed after /target.)<br> | ||
/target next [category] | /target next [category] | ||
(Makes the next target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.<br> | (Makes the next target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)<br> | ||
/target prev [category] | /target prev [category] | ||
(Makes the previous target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.<br> | (Makes the previous target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)<br> | ||
/target clear | /target clear | ||
(Clears your current target and leaves you with nothing targeted at all.) | (Clears your current target and leaves you with nothing targeted at all.)<br> | ||
/target self | /target self | ||
(Targets your own character.) | (Targets your own character.) | ||
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Usage:<br> | Usage:<br> | ||
/dig | /dig | ||
(Digs for resources at your current position. If you successfully obtain a resource, the spot will be exhausted and you will have to move a pace or a few paces before digging again.) | (Digs for resources at your current position. If you successfully obtain a resource, the spot will be exhausted and you will have to move a pace or a few paces before digging again.)<br> | ||
/dig [resource] | /dig [resource] | ||
(Allows you to specify your desired resource. This is useful when there is more than one resource that can be mined at that location.) | (Allows you to specify your desired resource. This is useful when there is more than one resource that can be mined at that location.) | ||
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Usage:<br> | Usage:<br> | ||
/fish | /fish | ||
(This fishes at your current position. If you make a successful catch, the spot will be exhausted and you will have to move a pace or a few paces before fishing again.) | (This fishes at your current position. If you make a successful catch, the spot will be exhausted and you will have to move a pace or a few paces before fishing again.)<br> | ||
/fish [fish-type] | /fish [fish-type] | ||
(Allows you to specify your desired catch. This is useful when there is more than one type of catch available at that location.) | (Allows you to specify your desired catch. This is useful when there is more than one type of catch available at that location.) | ||
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Usage:<br> | Usage:<br> | ||
/harvest | /harvest | ||
(Harvests plants at your current position. If you harvest successfully, the spot will be exhausted and you will have to move a pace or a few paces before harvesting again.) | (Harvests plants at your current position. If you harvest successfully, the spot will be exhausted and you will have to move a pace or a few paces before harvesting again.)<br> | ||
/harvest [plant-name] | /harvest [plant-name] | ||
(Allows you to specify your desired harvest. This is useful when there is more than one plant that can be harvested at that location.) | (Allows you to specify your desired harvest. This is useful when there is more than one plant that can be harvested at that location.) | ||
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Usage:<br> | Usage:<br> | ||
/use [item-name] | /use [item-name] | ||
(Uses a targeted tool or container, such as an anvil or forge.) | (Uses a targeted tool or container, such as an anvil or forge.)<br> | ||
/use [inventory-item] or /use [stack-count] [slot] [item-name] | /use [inventory-item] or /use [stack-count] [slot] [item-name] | ||
(Functions like the /equip command, allowing your character equip a specified item from your inventory to one of your avatar slots, e.g. /use 65 lefthand Iron Arrow. If you /use an edible/potable item, however, your character simply eats/drinks the item.) | (Functions like the /equip command, allowing your character equip a specified item from your inventory to one of your avatar slots, e.g. /use 65 lefthand Iron Arrow. If you /use an edible/potable item, however, your character simply eats/drinks the item.) | ||
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Usage:<br> | Usage:<br> | ||
/advisor | /advisor | ||
(Prints your advisor status to your System chat, i.e. tells you whether you are currently an advisor or not.) | (Prints your advisor status to your System chat, i.e. tells you whether you are currently an advisor or not.)<br> | ||
/advisor list | /advisor list | ||
(Lists the number of current advisors in the Help channel. You don't have to be an advisor yourself to see how many there are) | (Lists the number of current advisors in the Help channel. You don't have to be an advisor yourself to see how many there are)<br> | ||
/advisor requests | /advisor requests | ||
(Repeats the last question in the Help channel. This can be useful so that you do not miss any help request, or to see if there was a help request before you became an advisor. Only usable if you are an advisor.) | (Repeats the last question in the Help channel. This can be useful so that you do not miss any help request, or to see if there was a help request before you became an advisor. Only usable if you are an advisor.)<br> | ||
/advisor sessions | /advisor sessions | ||
(Lists all help sessions currently assigned to you. You need to be an advisor to be able to use this.) | (Lists all help sessions currently assigned to you. You need to be an advisor to be able to use this.)<br> | ||
/advisor on | /advisor on | ||
(Makes you an advisor for the Help channel. You can only become an advisor if you have played at least 30 hours on this account. Also make sure you understand the rules of the Help channel before becoming an advisor) | (Makes you an advisor for the Help channel. You can only become an advisor if you have played at least 30 hours on this account. Also make sure you understand the rules of the Help channel before becoming an advisor)<br> | ||
/advisor off | /advisor off | ||
(With this you can end your role as advisor for the Help channel. There is no point remaining in the Help channel if you are currently busy in game or afk. This will only lead to players looking for help but not getting an answer in the Help channel.) | (With this you can end your role as advisor for the Help channel. There is no point remaining in the Help channel if you are currently busy in game or afk. This will only lead to players looking for help but not getting an answer in the Help channel.) | ||
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Usage:<br> | Usage:<br> | ||
/bank personal | /bank personal | ||
(Opens the personal banking window of your character. Here you can deposit and/or withdraw money belonging to your character as well as exchange coins.) | (Opens the personal banking window of your character. Here you can deposit and/or withdraw money belonging to your character as well as exchange coins.)<br> | ||
/bank guild | /bank guild | ||
(This opens the banking window for your guild and allows you to deposit and/or withdraw guild funds. For this, you must have guild banking privileges enabled.) | (This opens the banking window for your guild and allows you to deposit and/or withdraw guild funds. For this, you must have guild banking privileges enabled.) | ||
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Usage:<br> | Usage:<br> | ||
/buy | /buy | ||
(Opens the merchant window for the selected NPC in buy-mode.) | (Opens the merchant window for the selected NPC in buy-mode.)<br> | ||
/buy [NPC-name] | /buy [NPC-name] | ||
(Opens the merchant window for the specified NPC in buy-mode.) | (Opens the merchant window for the specified NPC in buy-mode.) | ||
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Usage:<br> | Usage:<br> | ||
/marriage propose [first-name] [message] | /marriage propose [first-name] [message] | ||
(Proposes to the specified character. You must obtain his/her consent for marriage.) | (Proposes to the specified character. You must obtain his/her consent for marriage.)<br> | ||
/marrriage divorce [message] | /marrriage divorce [message] | ||
(Divorces your current spouse, pending his/her consent.) | (Divorces your current spouse, pending his/her consent.) | ||
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Usage:<br> | Usage:<br> | ||
/sell | /sell | ||
(Opens the merchant window for the selected NPC in sell-mode.) | (Opens the merchant window for the selected NPC in sell-mode.)<br> | ||
/sell [NPC-name] | /sell [NPC-name] | ||
(Opens the merchant window for the specified NPC in sell-mode.) | (Opens the merchant window for the specified NPC in sell-mode.) | ||
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Usage:<br> | Usage:<br> | ||
/storage | /storage | ||
(Opens the storage window for the selected NPC. Note that your storage can be accessed through any storage manager NPC. ) | (Opens the storage window for the selected NPC. Note that your storage can be accessed through any storage manager NPC. )<br> | ||
/storage [NPC-name] | /storage [NPC-name] | ||
(Opens the storage window for the specified NPC. Note that your storage can be accessed through any storage manager NPC.) | (Opens the storage window for the specified NPC. Note that your storage can be accessed through any storage manager NPC.) | ||
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Usage:<br> | Usage:<br> | ||
/dequip [item-name] | /dequip [item-name] | ||
(Unequips the specified item. The item will be placed back in your inventory. If there is more than one item with this name equipped, the first found will be unequipped.) | (Unequips the specified item. The item will be placed back in your inventory. If there is more than one item with this name equipped, the first found will be unequipped.)<br> | ||
/dequip [slot] | /dequip [slot] | ||
(Unequips an item for the specified slot. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. The items will be placed back in your inventory.<br> | (Unequips an item for the specified slot. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. The items will be placed back in your inventory.<br> | ||
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Usage:<br> | Usage:<br> | ||
/guard | /guard | ||
(Unguards the selected item.) | (Unguards the selected item.)<br> | ||
Additional info:<br> | Additional info:<br> | ||
Even if the name of the command implies so, it is not possible for ordinary players to guard items by using it. Only the GM/dev version of this command has that function.<br> | Even if the name of the command implies so, it is not possible for ordinary players to guard items by using it. Only the GM/dev version of this command has that function.<br> | ||
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(Takes the currently selected item.) | (Takes the currently selected item.) | ||
* /rotate | * /rotate | ||
This command allows you to rotate objects. If the target name contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /rotate ‘Iron Arrow’ 90 90 90 | This command allows you to rotate objects. If the target name contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /rotate ‘Iron Arrow’ 90 90 90<br> | ||
Usage:<br> | Usage:<br> | ||
/rotate [target] [x] [y] [z] | /rotate [target] [x] [y] [z] | ||
(Rotates the specified target along the x, y and z axis. The angles must be given in degrees. If no target is specified, the currently targeted object will be used.) | (Rotates the specified target along the x, y and z axis. The angles must be given in degrees. If no target is specified, the currently targeted object will be used.)<br> | ||
/rotate [target] [axis] [angle] | /rotate [target] [axis] [angle] | ||
(Rotates the specified target along one axis. Possible values for [axis] are: x, y, z. The angle must be given in degrees. If no target is specified, the currently targeted object will be used.) | (Rotates the specified target along one axis. Possible values for [axis] are: x, y, z. The angle must be given in degrees. If no target is specified, the currently targeted object will be used.) | ||
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Usage:<br> | Usage:<br> | ||
/write [item-name] | /write [item-name] | ||
(Opens the Book Writing window for the book with the name [item-name].) | (Opens the Book Writing window for the book with the name [item-name].)<br> | ||
/write [slot] | /write [slot] | ||
(Opens the Book Writing window for the items equipped in [slot]. Possible [slots] are: righthand, lefthand.) | (Opens the Book Writing window for the items equipped in [slot]. Possible [slots] are: righthand, lefthand.) | ||
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Usage:<br> | Usage:<br> | ||
/buddy or /show buddy | /buddy or /show buddy | ||
(Opens the Friends window.) | (Opens the Friends window.)<br> | ||
/buddy [char-name] add | /buddy [char-name] add | ||
(Adds the specified character to your buddy list.) | (Adds the specified character to your buddy list.)<br> | ||
/buddy [char-name] remove | /buddy [char-name] remove | ||
(Removes the specified character from your buddy list.) | (Removes the specified character from your buddy list.)<br> | ||
/buddy [char-name] | /buddy [char-name] | ||
(Adds the specified character if he/she/kra isn't on your list already otherwise removes him/her/kra.) | (Adds the specified character if he/she/kra isn't on your list already otherwise removes him/her/kra.) | ||
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Usage:<br> | Usage:<br> | ||
/reload shortcut | /reload shortcut | ||
(Reloads the contents of “shortcutcommands.xml” in order to employ its changes since the start of the current game session.) | (Reloads the contents of “shortcutcommands.xml” in order to employ its changes since the start of the current game session.)<br> | ||
/reload sound | /reload sound | ||
(Reinitializes music files for the current “Sound Sector”.) | (Reinitializes music files for the current “Sound Sector”.) | ||
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Usage:<br> | Usage:<br> | ||
/repaintlabels | /repaintlabels | ||
(Recreates the labels displayed above items, NPCs and player characters.) | (Recreates the labels displayed above items, NPCs and player characters.)<br> | ||
/repaintlabels force | /repaintlabels force | ||
(Reloads the labels displayed above items, NPCs and player characters.) | (Reloads the labels displayed above items, NPCs and player characters.) | ||
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Usage:<br> | Usage:<br> | ||
/pet [pet-name,] assist | /pet [pet-name,] assist | ||
(This makes your pet assist you in combat by attacking your current target.) | (This makes your pet assist you in combat by attacking your current target.)<br> | ||
/pet [pet-name,] attack | /pet [pet-name,] attack | ||
(Your pet will attack your current target.) | (Your pet will attack your current target.)<br> | ||
/pet [pet-name,] dismiss | /pet [pet-name,] dismiss | ||
(This dismisses your pet.) | (This dismisses your pet.)<br> | ||
/pet [pet-name,] follow | /pet [pet-name,] follow | ||
(Your pet will follow you wherever you go) | (Your pet will follow you wherever you go)<br> | ||
/pet [pet-name,] name [new-name] | /pet [pet-name,] name [new-name] | ||
(Renames your pet to [new-name].) | (Renames your pet to [new-name].)<br> | ||
/pet [pet-name,] guard | /pet [pet-name,] guard | ||
(Your pets guards its current position.) | (Your pets guards its current position.)<br> | ||
/pet [pet-name,] stay | /pet [pet-name,] stay | ||
(Your pet will stay at its current position and not follow you anymore.) | (Your pet will stay at its current position and not follow you anymore.)<br> | ||
/pet [pet-name,] stopattack | /pet [pet-name,] stopattack | ||
(Your pet stops attacking your current target.) | (Your pet stops attacking your current target.)<br> | ||
/pet [pet-name,] summon | /pet [pet-name,] summon | ||
(Summons your pet. You need to have the necessary item equipped for this to work.) | (Summons your pet. You need to have the necessary item equipped for this to work.)<br> | ||
/pet [pet-name,] target [target] | /pet [pet-name,] target [target] | ||
(Sets the target of your pet. If no target is given the target of your character will be used. If [target] is "me" your pet will target your character. Otherwise [target] is interpreted as the name of the target you want to set.) | (Sets the target of your pet. If no target is given the target of your character will be used. If [target] is "me" your pet will target your character. Otherwise [target] is interpreted as the name of the target you want to set.)<br> | ||
Please '''note''' that most commands recently changed from form: ''/pet [pet-name,] stopattack''<br> | |||
to form: ''/pet stopattack'' (always affecting the currently summoned pet).<br> | |||
However, the latest code still supports both forms (''/pet [pet-name,] stopattack and ''/pet stopattack''). | |||
* /unmount | * /unmount | ||
This command allows you to unmount an animal.<br> | This command allows you to unmount an animal.<br> | ||
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Usage:<br> | Usage:<br> | ||
/introduce | /introduce | ||
(Introduces your character to the selected target or everyone around if no target is selected.) | (Introduces your character to the selected target or everyone around if no target is selected.)<br> | ||
Additional Info:<br> | Additional Info:<br> | ||
In the past there was an introduction system in place that allowed you to see only the names of people you were already acquainted with. All other characters were visible only as generic descriptions e.g. Somebody. Due to flaws, the system was withdrawn for the confusion that ensued when multiple ‘unknown’ characters were interacting. It might be re-implemented if a way is found to rectify the flaws.<br> | In the past there was an introduction system in place that allowed you to see only the names of people you were already acquainted with. All other characters were visible only as generic descriptions e.g. Somebody. Due to flaws, the system was withdrawn for the confusion that ensued when multiple ‘unknown’ characters were interacting. It might be re-implemented if a way is found to rectify the flaws.<br> | ||
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The "sketches" subdirectory of your PlaneShift configuration directory contains all map-sketches you save in game.<br> | The "sketches" subdirectory of your PlaneShift configuration directory contains all map-sketches you save in game.<br> | ||
=Camera Views= | =Camera Views= | ||
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<headertabs /> | <headertabs /> | ||
[[Category: | [[Category:Game Guides]] |
Latest revision as of 00:14, 25 March 2018
This document contains game-relevant information and is designed to supplement the Players Guide. An .xml file containing this information is also available in game in your Help window.