NPC Dialogues: Difference between revisions

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A NPC Dialogue is build up of triggers and responses. The response can be a combination of chat message and a response script build of [[Response Operation|Response Operations]].  
A NPC Dialogue is build up of triggers and responses. The response can be a combination of chat message and a response script build of [[Response Operation|Response Operations]].  


Dialogues can either be build from [[KA (Knowledge area)|KAs]] or from Quests.  
Dialogues can either be build from [[KA (Knowledge area)|KAs]] defined in [[Npc triggersTable|npc_triggers table]] or in KA Scripts defined in [[Quest scriptsTable|quest_scripts table]] with quest == -1 or from Quests.  


Here is a [[KAs list and structure|list of the KAs]] we have in the game, and the ones we would like to have.  
Here is a [[KAs (Knowledge Areas) list and structure|list of the KAs]] we have in the game, and the ones we would like to have.  


= References =
= References =

Latest revision as of 20:28, 8 September 2022

A NPC Dialogue is build up of triggers and responses. The response can be a combination of chat message and a response script build of Response Operations.

Dialogues can either be build from KAs defined in npc_triggers table or in KA Scripts defined in quest_scripts table with quest == -1 or from Quests.

Here is a list of the KAs we have in the game, and the ones we would like to have.

References

Debugging in game

You can see which KA the NPCs has using /info on him.