Race infoTable: Difference between revisions
		
		
		
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| This table describes all the possible races( and genders ) in the game. | This table describes all the possible races( and genders ) in the game. | ||
| {| class="wikitable" | |||
| |+ | |||
| !UE | |||
| !Field | |||
| !Type | |||
| !Key Type | |||
| !Default | |||
| !Extra | |||
| !Description | |||
| |- | |||
| | | |||
| |id | |||
| |int(10) | |||
| |PRI | |||
| |0 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |name | |||
| |varchar(35) | |||
| | | |||
| | | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |cstr_mesh | |||
| |varchar(200) | |||
| | | |||
| | | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |sex | |||
| |char(1) | |||
| | | |||
| |M | |||
| | | |||
| |  | |||
| |- | |||
| |OBS | |||
| |size_x | |||
| |float unsigned | |||
| | | |||
| |0 | |||
| | | |||
| |Determines the bounding box of the character   | |||
| |- | |||
| |OBS | |||
| |size_y | |||
| |float unsigned | |||
| | | |||
| |0 | |||
| | | |||
| |Determines the bounding box of the character   | |||
| |- | |||
| |OBS | |||
| |size_z | |||
| |float unsigned | |||
| | | |||
| |0 | |||
| | | |||
| |Determines the bounding box of the character   | |||
| |- | |||
| | | |||
| |cstr_base_texture | |||
| |varchar(200) | |||
| | | |||
| | | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |initial_cp | |||
| |int(10) | |||
| | | |||
| |0 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |start_str | |||
| |int(5) | |||
| | | |||
| |50 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |start_end | |||
| |int(5) | |||
| | | |||
| |50 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |start_agi | |||
| |int(5) | |||
| | | |||
| |50 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |start_int | |||
| |int(5) | |||
| | | |||
| |50 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |start_will | |||
| |int(5) | |||
| | | |||
| |50 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |start_cha | |||
| |int(5) unsigned | |||
| | | |||
| |50 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |base_physical_regen_still | |||
| |float | |||
| | | |||
| |0 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |base_physical_regen_walk | |||
| |float | |||
| | | |||
| |0 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |base_mental_regen_still | |||
| |float | |||
| | | |||
| |0 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |base_mental_regen_walk | |||
| |float | |||
| | | |||
| |0 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |armor_id | |||
| |int(10) unsigned | |||
| | | |||
| |0 | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |weapon_id | |||
| |int(10) | |||
| | | |||
| |0 | |||
| | | |||
| |The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.  | |||
| |- | |||
| |OBS | |||
| |helm | |||
| |varchar(20) | |||
| | | |||
| | | |||
| | | |||
| |  | |||
| |- | |||
| |OBS | |||
| |bracer | |||
| |varchar(20) | |||
| | | |||
| | | |||
| | | |||
| |Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column  | |||
| |- | |||
| |OBS | |||
| |belt | |||
| |varchar(20) | |||
| | | |||
| | | |||
| | | |||
| |Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column  | |||
| |- | |||
| |OBS | |||
| |cloak | |||
| |varchar(20) | |||
| | | |||
| | | |||
| | | |||
| |Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column  | |||
| |- | |||
| | | |||
| |cstr_mounter_animation | |||
| |varchar(200) | |||
| | | |||
| | | |||
| | | |||
| |Defines the animation the mounter of this race will use when mounting it  | |||
| |- | |||
| | | |||
| |race | |||
| |int(5) unsigned | |||
| | | |||
| | | |||
| | | |||
| |  | |||
| |- | |||
| | | |||
| |scale | |||
| |float | |||
| | | |||
| |0 | |||
| | | |||
| |Defines the scale of the race. Overrides whathever is defined in the cal3d file.  | |||
| |- | |||
| |OBS | |||
| |speed_modifier | |||
| |float | |||
| | | |||
| |1 | |||
| | | |||
| |Used as a multiplier of the velocity  | |||
| |- | |||
| |ADD | |||
| |speed_walk | |||
| |smallint(6) | |||
| | | |||
| |180 | |||
| | | |||
| |Defines the speed of walk movement expressed in UE Units   | |||
| |- | |||
| |ADD | |||
| |speed_run | |||
| |smallint(6) | |||
| | | |||
| |320 | |||
| | | |||
| |Defines the speed of rim movement expressed in UE Units   | |||
| |- | |||
| |ADD | |||
| |speed_sprint | |||
| |smallint(6) | |||
| | | |||
| |600 | |||
| | | |||
| |Defines the speed of sprint movement expressed in UE Units   | |||
| |- | |||
| |ADD | |||
| |speed_climb | |||
| |smallint(6) | |||
| | | |||
| |100 | |||
| | | |||
| |Defines the speed of climb movement expressed in UE Units   | |||
| |- | |||
| |ADD | |||
| |speed_swim | |||
| |smallint(6) | |||
| | | |||
| |180 | |||
| | | |||
| |Defines the speed of swim movement expressed in UE Units   | |||
| |- | |||
| |ADD | |||
| |speed_fly | |||
| |smallint(6) | |||
| | | |||
| |600 | |||
| | | |||
| |Defines the speed of fly movement expressed in UE Units   | |||
| |- | |||
| |ADD | |||
| |skin_type | |||
| |int(11) | |||
| | | |||
| |0 | |||
| | | |||
| |Use to determine sound when hitting this creature.  0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime  | |||
| |} | |||
| [[Category:Engine documents]] | [[Category:Engine documents]] | ||
Latest revision as of 12:59, 11 January 2022
This table describes all the possible races( and genders ) in the game.
| UE | Field | Type | Key Type | Default | Extra | Description | 
|---|---|---|---|---|---|---|
| id | int(10) | PRI | 0 | |||
| name | varchar(35) | |||||
| cstr_mesh | varchar(200) | |||||
| sex | char(1) | M | ||||
| OBS | size_x | float unsigned | 0 | Determines the bounding box of the character | ||
| OBS | size_y | float unsigned | 0 | Determines the bounding box of the character | ||
| OBS | size_z | float unsigned | 0 | Determines the bounding box of the character | ||
| cstr_base_texture | varchar(200) | |||||
| initial_cp | int(10) | 0 | ||||
| start_str | int(5) | 50 | ||||
| start_end | int(5) | 50 | ||||
| start_agi | int(5) | 50 | ||||
| start_int | int(5) | 50 | ||||
| start_will | int(5) | 50 | ||||
| start_cha | int(5) unsigned | 50 | ||||
| base_physical_regen_still | float | 0 | ||||
| base_physical_regen_walk | float | 0 | ||||
| base_mental_regen_still | float | 0 | ||||
| base_mental_regen_walk | float | 0 | ||||
| armor_id | int(10) unsigned | 0 | ||||
| weapon_id | int(10) | 0 | The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |||
| OBS | helm | varchar(20) | ||||
| OBS | bracer | varchar(20) | Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |||
| OBS | belt | varchar(20) | Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |||
| OBS | cloak | varchar(20) | Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |||
| cstr_mounter_animation | varchar(200) | Defines the animation the mounter of this race will use when mounting it | ||||
| race | int(5) unsigned | |||||
| scale | float | 0 | Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |||
| OBS | speed_modifier | float | 1 | Used as a multiplier of the velocity | ||
| ADD | speed_walk | smallint(6) | 180 | Defines the speed of walk movement expressed in UE Units | ||
| ADD | speed_run | smallint(6) | 320 | Defines the speed of rim movement expressed in UE Units | ||
| ADD | speed_sprint | smallint(6) | 600 | Defines the speed of sprint movement expressed in UE Units | ||
| ADD | speed_climb | smallint(6) | 100 | Defines the speed of climb movement expressed in UE Units | ||
| ADD | speed_swim | smallint(6) | 180 | Defines the speed of swim movement expressed in UE Units | ||
| ADD | speed_fly | smallint(6) | 600 | Defines the speed of fly movement expressed in UE Units | ||
| ADD | skin_type | int(11) | 0 | Use to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime |