PawsActiveMagicWindow: Difference between revisions
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Copernicus (talk | contribs) spam |
m Reverted edits by Copernicus (Talk) to last revision by Ethryn |
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:''Last updated: 0.5.1.1'' | |||
<widget | |||
'''name''' = ''qname'' | |||
'''factory''' = "pawsActiveMagicWindow" | |||
''widget-attributes''> | |||
<!-- Content: (widget[@name='BuffCategories' and @factory='[[pawsListBox]]'], | |||
widget[@name='DebuffCategories' and @factory='[[pawsListBox]]'], | |||
''widget-elements'') --> | |||
</widget> | |||
The '''pawsActiveMagicWindow''' factory is used to show the active magic buffs and debuffs on your character. It has two child <code>[[PAWS specification#widget|widget]]</code> elements using the [[pawsListBox]] factory that are mandatory: One must be called "BuffCategories", while the other must be called "DebuffCategories". | |||
[[Category:Engine documents]] |
Latest revision as of 22:37, 10 December 2010
- Last updated: 0.5.1.1
<widget name = qname factory = "pawsActiveMagicWindow" widget-attributes> <!-- Content: (widget[@name='BuffCategories' and @factory='pawsListBox'], widget[@name='DebuffCategories' and @factory='pawsListBox'], widget-elements) --> </widget>
The pawsActiveMagicWindow factory is used to show the active magic buffs and debuffs on your character. It has two child widget
elements using the pawsListBox factory that are mandatory: One must be called "BuffCategories", while the other must be called "DebuffCategories".