Detailed Network Design: Difference between revisions
		
		
		
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| == Design == | == Design == | ||
| This page describe the details in the network transport layer of Planeshift. For message follows between the Server/Clients see the [[Network Design]] page. A subset of the Detailed Network Design is the internal Server [[Event Handling]]. | This page describe the details in the network transport layer of Planeshift. For message follows between the Server/Clients see the [[Network Design]] page. A subset of the Detailed Network Design is the internal Server [[Event Handling Design]]. | ||
| ===Classes=== | ===Classes=== | ||
Latest revision as of 17:56, 9 April 2013
Design
This page describe the details in the network transport layer of Planeshift. For message follows between the Server/Clients see the Network Design page. A subset of the Detailed Network Design is the internal Server Event Handling Design.
Classes

Each message from/to server/clients is based on the psMessageCracher that provide interfaces to pack/unpack and print the message.

Server Classes
