Ingame Help: Difference between revisions
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Additional Info:<br> | Additional Info:<br> | ||
By adding a "PlaneShift.Loading.ForceCuller = default" line to this file the hardware culler can be enabled. At the moment this still causes some minor graphic errors but in general increases the performance a lot. So might be worth to try out if you experience very bad performance.<br> | By adding a "PlaneShift.Loading.ForceCuller = default" line to this file the hardware culler can be enabled. At the moment this still causes some minor graphic errors but in general increases the performance a lot. So might be worth to try out if you experience very bad performance.<br> | ||
For self compiled clients: With a "System.Plugins.iMovieRecorder = crystalspace.utilities.movierecorder" you can enable the movie recorder plugin from CrystalSpace. Check the CrystalSpace webpage for instructions how to use it.<br> | For self compiled clients: With a "System.Plugins.iMovieRecorder = crystalspace.utilities.movierecorder" you can enable the movie recorder plugin from [[CrystalSpace]]. Check the [http://www.crystalspace3d.org/main/Main_Page CrystalSpace webpage] for instructions how to use it.<br> | ||
**'''shadercache'''<br> | **'''shadercache'''<br> | ||
This file keeps pre-compiled versions of the shaders used by PlaneShift.<br> | This file keeps pre-compiled versions of the shaders used by PlaneShift.<br> |
Revision as of 08:30, 29 September 2013
This section deals with all game-relevant stuff.