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<br>Other cards ''may'' work ''but'' are ''not'' supported by the staff.<br><br> | <br>Other cards ''may'' work ''but'' are ''not'' supported by the staff.<br><br> | ||
===Downloading and Installing PlaneShift=== | ===Downloading and Installing PlaneShift=== | ||
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the | The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server's upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].<br> | ||
To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].<br><br> | To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].<br><br> | ||
'''Windows Users''' | '''Windows Users''' | ||
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Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/races.html . Each race has particular [[Player_Guide:_Arcane_Chrysalis#Stats_and_Skills|Character Statistics]], reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message "''Not Available"'' on the races and genders that don't already have a 3D model in the game. Existing models are used to represent these races and genders.<br> | Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/races.html . Each race has particular [[Player_Guide:_Arcane_Chrysalis#Stats_and_Skills|Character Statistics]], reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message "''Not Available"'' on the races and genders that don't already have a 3D model in the game. Existing models are used to represent these races and genders.<br> | ||
Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. [[Kran]] are the only genderless race.<br> | Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. [[Kran]] are the only genderless race.<br> | ||
Use the arrow controls to customise your | Use the arrow controls to customise your character's face, hairstyle, beard style, hair colour and skin colour. Note that not all choices are available to all races.<br><br> | ||
At the top right of the screen, CP denotes Character Points (150), which are used for "''Advanced"'' character creation.<br> | At the top right of the screen, CP denotes Character Points (150), which are used for "''Advanced"'' character creation.<br> | ||
You now have two options: Click on "''Quick"'' to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or "''Advanced"'' for a longer, more in-depth creation process.<br clear="''all"''/> | You now have two options: Click on "''Quick"'' to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or "''Advanced"'' for a longer, more in-depth creation process.<br clear="''all"''/> | ||
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Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="''all"''/> | Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="''all"''/> | ||
:*'''Advanced Creation'''<br> | :*'''Advanced Creation'''<br> | ||
Here, you may decide your | Here, you may decide your character's background in greater detail. Your choice of events will influence your character's starting stats and [[Player_Guide:_Arcane_Chrysalis#Stats_and_Skills|skills]] to a small degree, but will not stop your character learning or even mastering any skills as he or she gains experience in game. After some adventuring, you may allot your received Progression Points to the stats or skills you prefer, regardless of the choices you make now. You may choose to combine magic and swordskill, fishing and smithing, all in one character.<br> | ||
From a [[Guide to Roleplay|role-playing]] perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.<br><br> | From a [[Guide to Roleplay|role-playing]] perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.<br><br> | ||
:**'''Birth'''<br> | :**'''Birth'''<br> | ||
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Click "''Next"'' to proceed to the next screen, "''Parents"''.<br clear="''all"''/> | Click "''Next"'' to proceed to the next screen, "''Parents"''.<br clear="''all"''/> | ||
:**'''Parents''' | :**'''Parents''' | ||
[[File:Parents.png|200px|thumb|left]]Choose your | [[File:Parents.png|200px|thumb|left]]Choose your character's father's and mother's professions, their respective levels of fame and their religion, or click "''Randomize"''. (The interface does not currently support options for fewer than two parents.) The number of Character Points remaining is displayed at the top right of the screen.<br> | ||
Click "''Next"'' to proceed to the next screen, "''Childhood"''.<br clear="''all"''/> | Click "''Next"'' to proceed to the next screen, "''Childhood"''.<br clear="''all"''/> | ||
:**'''Childhood''' | :**'''Childhood''' | ||
[[File:Childhood.png|200px|thumb|left]]Choose a birth event, an early childhood activity and your | [[File:Childhood.png|200px|thumb|left]]Choose a birth event, an early childhood activity and your character's childhood home, or click "''Randomize"''. The number of Character Points remaining is displayed at the top right of the screen.<br> | ||
Click "''Next"'' to proceed to the next screen, "''Life Events"''.<br clear="''all"''/> | Click "''Next"'' to proceed to the next screen, "''Life Events"''.<br clear="''all"''/> | ||
:**'''Life Events''' | :**'''Life Events''' | ||
[[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or | [[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or kra's past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click "''Prev"''.<br> | ||
Click "''Next"'' to proceed to the next screen for final customisation and upload.<br clear="''all"''/> | Click "''Next"'' to proceed to the next screen for final customisation and upload.<br clear="''all"''/> | ||
:**'''Final Customisation and Upload''' | :**'''Final Customisation and Upload''' | ||
[[File:Upload Character.png|200px|thumb|left]]You should receive a prompt to upload your character. To review your choices or adjust any aspects of your | [[File:Upload Character.png|200px|thumb|left]]You should receive a prompt to upload your character. To review your choices or adjust any aspects of your character's life, click "''No"'' and "''Prev"''.<br> | ||
When you are happy with your choices, upload your new character to the server by clicking "''Upload"''. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.<br> | When you are happy with your choices, upload your new character to the server by clicking "''Upload"''. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.<br> | ||
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="''all"''/> | Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="''all"''/> | ||
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The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | ||
You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. | You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. | ||
<br>Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your | <br>Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character's intention rather than the final outcome. This allows the other player to respond: | ||
<br>e.g. /me aims an upper cut at | <br>e.g. /me aims an upper cut at Opponent's jaw. | ||
<br>NOT /my fist smashes | <br>NOT /my fist smashes Opponent's jaw, drawing blood. | ||
<br>When you have your character speak, think of what he knows, not what YOU know. | <br>When you have your character speak, think of what he knows, not what YOU know. Don't be afraid to approach strangers in game in character for help or just to greet someone and start an IC conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab "''Main"''. OOC comments or questions should be kept within square brackets or parentheses in "''Main"'', limited to the "''Whisper"'' and "''Group"'' tabs, or sent in the form of /tell FirstName Message.<br> | ||
Every character should have a distinctive appearance. | Every character should have a distinctive appearance. Don't be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the "''EXAMINE/EYE"'' icon to open the "''Details"'' window. Click on the "''Desc"'' tab followed by the "''MODIFY DESCRIPTION/SCROLL"'' icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character's backstory or history should not appear here.<br> | ||
= First Steps in Yliakum = | = First Steps in Yliakum = | ||
<br> | <br> | ||
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The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that ''should not be missed'', including basic controls for movement, chat and action commands, combat, magic, skills and roleplay. This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].<br> | The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that ''should not be missed'', including basic controls for movement, chat and action commands, combat, magic, skills and roleplay. This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].<br> | ||
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, NPCs and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking "''Help"'' in the toolbar across the top of the game screen. <br> | Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, NPCs and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking "''Help"'' in the toolbar across the top of the game screen. <br> | ||
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your | Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character's arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the "''talk"'' icon (lips).<br><br> | ||
'''Abelia Aruine''' welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]] | '''Abelia Aruine''' welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]'s government, geography and gods before sending you off with a lunch pack for Neave Besetun. | ||
:* Quest: | :* Quest: Abelia's Welcome | ||
:* Rewards: food and potions<br> | :* Rewards: food and potions<br> | ||
'''Neave Besetun''' introduces you to the basics of [[Crafting|crafting]] and points you to [[Harnquist]] in [[Hydlaa]] for lessons in smithing and [[Hirenn]] in [[Ojaveda]] to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired. | '''Neave Besetun''' introduces you to the basics of [[Crafting|crafting]] and points you to [[Harnquist]] in [[Hydlaa]] for lessons in smithing and [[Hirenn]] in [[Ojaveda]] to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired. | ||
:* Quest: | :* Quest: Neave's Hammering Time | ||
:* Rewards: iron ore; weapon repair kit<br> | :* Rewards: iron ore; weapon repair kit<br> | ||
'''Ibhaar Senad''' teaches you the basics of [[Player_Guide:_Arcane_Chrysalis#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers ([[Percival Hawthorne]] for swords; [[Finara Plund]] for axes; [[Lori Tryllyn]] for knives and daggers; [[Taulim Wilaal]] for ranged weapons) and armour trainers ([[Jefecra Harcrift]] for heavy armour; [[Grimal Bloodaxe]] for chain mail or medium armour; [[Jeyarp Grotemey]] for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia. | '''Ibhaar Senad''' teaches you the basics of [[Player_Guide:_Arcane_Chrysalis#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers ([[Percival Hawthorne]] for swords; [[Finara Plund]] for axes; [[Lori Tryllyn]] for knives and daggers; [[Taulim Wilaal]] for ranged weapons) and armour trainers ([[Jefecra Harcrift]] for heavy armour; [[Grimal Bloodaxe]] for chain mail or medium armour; [[Jeyarp Grotemey]] for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia. | ||
:* Quest: | :* Quest: Ibhaar's Battle | ||
:* Rewards: weapon; up to 600 tria; rat parts<br> | :* Rewards: weapon; up to 600 tria; rat parts<br> | ||
'''Orphia Eldri''' imparts the basics of | '''Orphia Eldri''' imparts the basics of PlaneShift's [[Players_Guide/Magic|six Ways of magic]]: Crystal, Blue, Brown, Dark, Red and Azure. You choose one of the Ways and are given a [[Glyphs|glyph]] of that Way to begin with. You learn to purify glyphs and find spells. Orphia suggests that [[Levrus_Dahrenn|Levrus]] can help you further with magic, and [[Aleena]] with herbalism and alchemy, which can improve your use of Way magic. Orphia then suggests you visit Telzanna. | ||
:* Quest: | :* Quest: Orphia's Apple | ||
:* Rewards: glyph; apple(s)<br> | :* Rewards: glyph; apple(s)<br> | ||
'''Telzanna Zarel''' shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa. | '''Telzanna Zarel''' shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa. | ||
:* Quest: | :* Quest: Telzanna's Acting | ||
:* Reward: drum<br> | :* Reward: drum<br> | ||
'''Xenak''' makes sure you | '''Xenak''' makes sure you haven't missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa. | ||
:* Quest: | :* Quest: Xenak's Farewell | ||
:* Reward: Welcome Letter listing whom to approach for various skills<br><br> | :* Reward: Welcome Letter listing whom to approach for various skills<br><br> | ||
===Getting Help=== | ===Getting Help=== | ||
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First; via the quest menu. You open this by right-clicking on an NPC and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.<br> | First; via the quest menu. You open this by right-clicking on an NPC and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.<br> | ||
Second; is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.<br> | Second; is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.<br> | ||
There are many NPC merchants in the game. To TRADE with an NPC, right-click on the character and choose the | There are many NPC merchants in the game. To TRADE with an NPC, right-click on the character and choose the "''BUY/SELL"'' icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.<br><br> | ||
===Interacting, Speaking and Trading with Player-Characters=== | ===Interacting, Speaking and Trading with Player-Characters=== | ||
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the | By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the "''Main"'' tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the '/' character. <br>Remember that Main chat is used for all IC dialogue and that OOC comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.<br> | ||
For example:<br> | For example:<br> | ||
Type "''Hello!"'' in Main chat - You say "'''Hello!'"'' to the people nearby.<br> | Type "''Hello!"'' in Main chat - You say "'''Hello!'"'' to the people nearby.<br> | ||
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eg. /me waves<br> | eg. /me waves<br> | ||
Everyone else will see "''Eliandrus waves"''.<br> | Everyone else will see "''Eliandrus waves"''.<br> | ||
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the 'TRADE' icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click | Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the 'TRADE' icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click "''Accept"'' and the items and Tria will be transferred.<br> | ||
= Game Basics = | = Game Basics = | ||
<br> | <br> | ||
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[[File:23.png]]This is the EXAMINE button<br> | [[File:23.png]]This is the EXAMINE button<br> | ||
When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the "''Open Inventory"'' button or, 2 - click the "''Inventory"'' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br clear="''all"''/> | When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the "''Open Inventory"'' button or, 2 - click the "''Inventory"'' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br clear="''all"''/> | ||
After you have used the container (click | After you have used the container (click "''COMBINE"'' or "''USE"'', depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | ||
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button<br clear="''all"''/> | [[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button<br clear="''all"''/> | ||
= Glossary = | = Glossary = |
Revision as of 05:21, 30 September 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at the Quickguide