Players Guide: Difference between revisions
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===The Levels=== | ===The Levels=== | ||
Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.<br> | Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.<br> | ||
*The Dome | *'''The Dome''' | ||
This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.<br> | This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.<br> | ||
*The Barn or Upper Field* | *'''The Barn or Upper Field'''* | ||
There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.<br> | There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.<br> | ||
*The Far Ground* | *'''The Far Ground'''* | ||
Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.<br> | Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.<br> | ||
*The Forge* | *'''The Forge'''* | ||
This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.<br> | This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.<br> | ||
*Land's End* | *'''Land's End'''* | ||
Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.<br> | Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.<br> | ||
*Shore* | *'''Shore'''* | ||
A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.<br> | A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.<br> | ||
*Lower Field* | *'''Lower Field'''* | ||
Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.<br> | Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.<br> | ||
*The Deep* | *'''The Deep'''* | ||
No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.<br><br> | No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.<br><br> | ||
<nowiki> *</nowiki> ''Levels to be added in future versions.''<br><br> | <nowiki> *</nowiki> ''Levels to be added in future versions.''<br><br> |
Revision as of 13:24, 22 February 2014
Note: This Guide refers to PlaneShift Arcane Chrysalis (0.5) release but was recently updated.
It means that it is good for PlaneShift Azure Spirit (0.6) release as well!
You can also have a look at the Quickguide and/or at the Players Guide (Old).
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