PlaneShift Tabletop: Difference between revisions

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[Here PlaneShift roleplay characters] you can find the premade characters.
[Here PlaneShift roleplay characters] you can find the premade characters.
== Making a character ==
Explain in steps what's needed to make a character.
Have a player character sheet layout.
== First adventure ==
Suggest how to run the first adventure.

Revision as of 22:07, 11 June 2018

Audience

This is a guide for PlaneShift Roleplay Tabletop ( name to be finalized) , to use the PlaneShift setting in a RolePlay tabletop game. You can gather your friends around a table with old style pen and paper RPG rules.


Game System

PlaneShift Roleplay uses d20 System Edition 3.5, published as open license by Wizard of the Coast. The rules defined here will reference the d20 3.5 manual and its chapters. You can obtain a copy from the internet, example here: http://spongedoc.hu/images/rpg/SRD3.5.pdf . I will probably create a document later on with the full set of rules we need.


Players

You need a Game Master and at least 3 other players. Best is if the players know nothing about PS. If they do, please ask them to forget everything they know.

The Basics

Refer to "THE BASICS" in the d20 rules. All applies

The Abilities

Abilities are somehow similar to the ones of D&D with the difference that Wisdom is Will in PS, and Constitution is Endurance in PS

Physical Stats: STRENGTH: Measure the muscular power of your body. It’s useful to increase damages in combat, to lift heavy objects, to break things. ENDURANCE: Express the general health of your body. Resistance to cold, heat, illness. Regeneration of wounds. AGILITY: This represent your ability to control your body movement, it’s a mix of balance and precision. It’s used to perform complex tasks such as climbing walls, walking on ropes, dodging hits in combat, etc…

Mental Stats: INTELLIGENCE: Indicates how quick you can solve a riddle, make complex calculations, make logic connections between your past experience and the current situation to find a solution. It’s used in casting spells of Blue and Brown Ways. WILL: It express your skill on all non-rational mental abilities like intuition, wisdom, etc. This represents also your determination in completing tasks and to reach your goals. It’s used in casting spells of the Ways. CHARISMA: Represents the ability to convince an audience of your ideas, to lead your soldiers in battle, to attract followers. It’s used in casting spells of the Ways.

(to be merged with the srd rules)

Races

Use the descriptions found in planeshift.it, and the following bonuses to appli

HUMANS: Normal vision.

ELVES: -Nolthrir: Nightvision. Breath underwater -Dermorians:Nightvision.

-Stonehammer: Infravision. Bonus saving throw vs. poison and disease. ( to be reviewed: limit 8th rank for magic. limit 8th rank for martial arts.)

KRAN: Infravision. Limit 8th rank for magic. Limit 8th rank for thief abilities and martial arts. They develop anti-magic skill very quickly compared to other races. Immune to poison and disease. Natural “Kran armor”. They don’t breath so they can’t drown.

LEMURS: Infravision. (to be reviewed: max 8th rank for weapons and armors. )

DIABOLI: Nightvision. (to be reviewed: Bonus saving throw vs. elemental spells. Suffer double damage from blessed weapons and blessed magical items.


ENKIDUKAI: Nightvision. (to be reviewed:Bonus in Martial Arts, they start with 4th rank in one school.)


KLYROS: Nightvision. Fly for short time. Breath underwater. Due to they nature they can’t wear any kind of Heavy Armor.


YNNWN: Nightvision. Suffer double damage from gold, silver, platinum weapons. Magic Weapons doubles their bonus damage against them. (to be reviewed: Due to their nature they start with 2nd rank of Body Development.)

Alignment

Refer to "Alignment" in the d20 rules. All applies.

Classes

There are no classes in PS, everyone can choose the skills he wants.

Feats

Feats are referring to the specific rank in each skill, see Skills.

Skills

Refer to "Skills" in the d20 rules. Discuss with GM the ones you want, some may not apply.

Equipment

Refer to "Equipment" in the d20 rules.

Combat

Refer to "Combat" in the d20 rules.

Monsters

Need to list here the PS monsters with the proper stats.

Magic

Need to explain here the glyphs, how to obtain, purification, spell research.

Spells

need to list here the PS spells with the proper stats.


pre made Player Characters

For matter of simplicity there will be premade characters players can choose from. This saves time in creation of the player sheet. The idea is to maximise roleplay. The premade characters will also have background and traits , players may decide to tweak those after GM approval.

[Here PlaneShift roleplay characters] you can find the premade characters.

Making a character

Explain in steps what's needed to make a character.

Have a player character sheet layout.

First adventure

Suggest how to run the first adventure.