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| Zweitholou (talk | contribs) m Created tricount page | Zweitholou (talk | contribs) m added standard race names for consistency | ||
| Line 24: | Line 24: | ||
| * legs | * legs | ||
| * foot | * foot | ||
| The standard <race names> are: | |||
| * DermF | |||
| * DermM | |||
| * EnkiF | |||
| * EnkiM | |||
| * FYnnwn | |||
| * KlyrosM | |||
| * KlyrosF | |||
| * Kran | |||
| * LemurF | |||
| * LemurM | |||
| * NolthrirF | |||
| * NolthrirM | |||
| * StonebF | |||
| * StonebM | |||
| * YlianF | |||
| * YlianM | |||
| * Ynnwn | |||
| * eyes | * eyes | ||
| * robe | * robe | ||
Revision as of 15:32, 1 September 2018
Naming convention for Characters
Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)
Subdirectories:
- Animation
- naming: NOT MANDATORY but we can use <race mesh name>_<animation>
 
- Material
- naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
 
- Mesh
- naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
 
- Texture
- naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T
 
<body part> are:
- hair
- head
- arm
- hand
- torso
- torso_plate
- legs
- foot
The standard <race names> are:
- DermF
- DermM
- EnkiF
- EnkiM
- FYnnwn
- KlyrosM
- KlyrosF
- Kran
- LemurF
- LemurM
- NolthrirF
- NolthrirM
- StonebF
- StonebM
- YlianF
- YlianM
- Ynnwn
- eyes
- robe
<variation> are:
- leather
- chainmail
- platemail
Art
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton