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| Zweitholou (talk | contribs) m added standard race names for consistency | Zweitholou (talk | contribs) | ||
| Line 14: | Line 14: | ||
| ** naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T | ** naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T | ||
| The standard <race names> are: | The standard <race names> are: | ||
| Line 45: | Line 35: | ||
| * eyes | * eyes | ||
| * robe | * robe | ||
| <body part> are: | |||
| * hair | |||
| * head | |||
| * arm | |||
| * hand | |||
| * torso | |||
| * torso_plate | |||
| * legs | |||
| * foot | |||
| <variation> are: | <variation> are: | ||
| Line 50: | Line 50: | ||
| * chainmail | * chainmail | ||
| * platemail | * platemail | ||
| == Art == | == Art == | ||
Revision as of 15:33, 1 September 2018
Naming convention for Characters
Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)
Subdirectories:
- Animation
- naming: NOT MANDATORY but we can use <race mesh name>_<animation>
 
- Material
- naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
 
- Mesh
- naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
 
- Texture
- naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T
 
The standard <race names> are:
- DermF
- DermM
- EnkiF
- EnkiM
- FYnnwn
- KlyrosM
- KlyrosF
- Kran
- LemurF
- LemurM
- NolthrirF
- NolthrirM
- StonebF
- StonebM
- YlianF
- YlianM
- Ynnwn
- eyes
- robe
<body part> are:
- hair
- head
- arm
- hand
- torso
- torso_plate
- legs
- foot
<variation> are:
- leather
- chainmail
- platemail
Art
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton