Import Mixamo Animation: Difference between revisions

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Created page with "Here are the steps to import a Mixamo Animation in our rigs. 1) Upload ueart\characters\Base Animations\UE4_Mannequinn_BaseT.fbx to Mixamo web site and use this character to..."
 
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1) Upload ueart\characters\Base Animations\UE4_Mannequinn_BaseT.fbx to Mixamo web site and use this character to view animations
1) Upload ueart\characters\Base Animations\UE4_Mannequinn_BaseT.fbx to Mixamo web site and use this character to view animations
2) Select the animation you want
2) Select the animation you want
3) Click on Download, Choose Format: FBX, Skin: without Skin, Keyframe Reduction: none
3) Click on Download, Choose Format: FBX, Skin: without Skin, Keyframe Reduction: none
4) Import the FBX in Unreal and select the "\PSTemplate\Animations\Mixamo\Mixamo_Skeleton" as target, you will get a new animation file
4) Import the FBX in Unreal and select the "\PSTemplate\Animations\Mixamo\Mixamo_Skeleton" as target, you will get a new animation file
5) Right click the new animation file and choose "Retarget Anim Asset>Duplicate Anim Asset and Retarget"
5) Right click the new animation file and choose "Retarget Anim Asset>Duplicate Anim Asset and Retarget"

Revision as of 21:42, 25 December 2019

Here are the steps to import a Mixamo Animation in our rigs.

1) Upload ueart\characters\Base Animations\UE4_Mannequinn_BaseT.fbx to Mixamo web site and use this character to view animations

2) Select the animation you want

3) Click on Download, Choose Format: FBX, Skin: without Skin, Keyframe Reduction: none

4) Import the FBX in Unreal and select the "\PSTemplate\Animations\Mixamo\Mixamo_Skeleton" as target, you will get a new animation file

5) Right click the new animation file and choose "Retarget Anim Asset>Duplicate Anim Asset and Retarget"