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|  | == Namingconvention for Characters ==
 |  | [[Naming Conventions]] | 
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|  | Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)
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|  | Subdirectories:
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|  | * Material
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|  | ** naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
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|  | * Mesh
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|  | ** naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
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|  | * Texture
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|  | ** naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T_<type of texture>
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|  | * Animation
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|  | ** naming: NOT MANDATORY but we can use <race mesh name>_<animation>
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|  | The standard <race names> are:
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|  | * DermF
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|  | * DermM
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|  | * EnkiF
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|  | * EnkiM
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|  | * FYnnwn
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|  | * KlyrosM
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|  | * KlyrosF
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|  | * Kran
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|  | * LemurF
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|  | * LemurM
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|  | * NolthrirF
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|  | * NolthrirM
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|  | * StonebF
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|  | * StonebM
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|  | * YlianF
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|  | * YlianM
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|  | * Ynnwn
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|  | <body part> are:
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|  | * hair
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|  | * head
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|  | * arms
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|  | * hands
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|  | * torso
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|  | * legs
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|  | * feet
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|  | * eyes
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|  | * wings
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|  | * robe
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|  | * arms_plate, torso_plate, hands_plate, legs_plate, feet_plate
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|  | <variation> are:
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|  | * leather
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|  | * chainmail
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|  | * platemail
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|  | Sockets setup on the skeleton are:
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|  | * helm
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|  | * righthand
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|  | * lefthand
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|  | * rightarm
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|  | * leftarm
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|  | * spellSpawn (used to center spells when hitting a target)
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|  | == Naming Convention for Skeletal Meshes inside Character Blueprint ==
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|  | The name of the Skeletal meshes added as sub components to the main mesh inside the Character Blueprint can be as you want, BUT the meshes should be listed in a specific order, which will correspond to the INDEX used by the code to switch textures or geometry on those.
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|  | The sequence is:
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|  | * 0 = Torso
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|  | * 1 = Head
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|  | * 2 = Arms
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|  | * 3 = Hands
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|  | * 4 = Legs
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|  | * 5 = Feet
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|  | * 6 = Eyes
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|  | * 7 = Torso plate
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|  | == Art == |  | == Art == | 
		Revision as of 00:13, 29 February 2020