PSUnreal Art: Difference between revisions
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[[Unreal Materials and Textures]] | [[Unreal Materials and Textures]] | ||
[[Optimization with Lightmaps, LOD, and Collisions]] |
Revision as of 12:14, 26 April 2020
Art
Import Texture with Alpha from GIMP
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton