PSUnreal Art: Difference between revisions
		
		
		
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| == Standards and Methods == | |||
| [[Naming Conventions]] | [[Naming Conventions]] | ||
| [[Triangle count standards]] | |||
| [[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | |||
| == Import Assets into Unreal == | |||
| [[Import items]] | [[Import items]] | ||
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| [[Import a char Blender]] | [[Import a char Blender]] | ||
| [[City design workflow]] | [[City design workflow]] | ||
Revision as of 21:54, 5 August 2020
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton