Building PSUnreal on macOS: Difference between revisions

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** After the compilation finishes, select the 'Product > Run' menu item to load the editor.
** After the compilation finishes, select the 'Product > Run' menu item to load the editor.


* Launch the Editor to test it works
* Step 6: set xcode tools
** Open Xcode and go to Preferences>Locations and set the Command Line Tools or Unreal will give this error: "Xcode is not installed on this Mac ... Falling back to runtime text shaders, which are slower. "
 
* Launch the Editor to test if it works
** You can launch the editor with \UnrealEngine\Engine\Binaries\Mac\UE4Editor.app
** You can launch the editor with \UnrealEngine\Engine\Binaries\Mac\UE4Editor.app


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* Build the MariaDB Connector from source.
* Build the MariaDB Connector from source.
** Install macports: Download  https://distfiles.macports.org/MacPorts/MacPorts-2.6.2-10.15-Catalina.pkg
** Install prerequisites: sudo port install cmake jemalloc judy openssl boost gnutls
** Download the MariaDB Connector for C from '''https://downloads.mariadb.com/Connectors/c/connector-c-3.1.8/mariadb-connector-c-3.1.8-src.tar.gz'''.
** Download the MariaDB Connector for C from '''https://downloads.mariadb.com/Connectors/c/connector-c-3.1.8/mariadb-connector-c-3.1.8-src.tar.gz'''.
** Expand the '''tar.gz''' in your home directory. From your terminal, '''cd ~/mariadb-connector-c-3.1.8-src''', to go to the directory that contain the MariaDB Connector sources.
** Expand the '''tar.gz''' in your home directory. From your terminal, '''cd ~/mariadb-connector-c-3.1.8-src''', to go to the directory that contain the MariaDB Connector sources.
** move the sources in PSUnreal: mv * /Users/luke/PSUnreal/ThirdParty/MariaDB
** move the sources in PSUnreal: mv * /Users/luke/PSUnreal/ThirdParty/MariaDB
** Inside that directory, create a '''build''' sub-directory with '''mkdir build'''. Switch to that directory with '''cd build'''.
** Generate the makefiles with '''cmake . '''.
** Generate the makefiles with '''cmake -DCMAKE_INSTALL_PREFIX=~/PSUnreal/ThirdParty/MariaDB ..'''.
** Build and install the connector in your PSUnreal source tree with '''make all install'''.
** Build and install the connector in your PSUnreal source tree with '''make all install'''.


* Build PS Unreal.
* Build PS Unreal.
**
**

Revision as of 11:29, 22 May 2020

Reference docs

Compiling Unreal Engine

Note: As of 2020-05-05, you need ~120GB of disk space for a compiled version of the Unreal Engine.

  • Step 3: Install the latest version of Xcode.
    • Install the latest version of Xcode.
  • Step 4: Prepare the Xcode workspace.
    • In the UnrealEngine directory, run the script Setup.command. It downloads 11.5GB of dependencies and may take a while.
    • At the same location, run the script GenerateProjectFiles.bat. It generates the UE4.xcworkspace Xcode workspace.
  • Step 5: Compile Unreal Engine with Xcode.
    • Load the UE4.xcworkspace into Xcode.
    • Select the ShaderCompileWorker > My Mac target in the title bar, then build with Product > Build menu item.
    • Wait for the build to complete.
    • Select the UE4 > My Mac target, and build again.
    • Compiling may take a long time, depending on your system specs.
    • After the compilation finishes, select the 'Product > Run' menu item to load the editor.
  • Step 6: set xcode tools
    • Open Xcode and go to Preferences>Locations and set the Command Line Tools or Unreal will give this error: "Xcode is not installed on this Mac ... Falling back to runtime text shaders, which are slower. "
  • Launch the Editor to test if it works
    • You can launch the editor with \UnrealEngine\Engine\Binaries\Mac\UE4Editor.app

If you get this error:

 xcode command codesign failed with exit code 1 

You need to access the project settings and set the code signing.

Building PSUnreal

  • Create PSUnreal dir
 > cd \
 > mkdir PSUnreal
  • Install Homebrew and svn command line
 > /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
 > brew options subversion
 > brew install subversion
  • Get the sources from the Planeshift repository.
    • Open a Terminal and go to you home directory with
 > cd ~. We will build from there; adapt if needed.
    • Checkout the sources from the PS Unreal repository with:
 > svn co svn://xxx.xxx.xxx/psunreal/PSUnreal PSUnreal
  • Build PS Unreal.