PSUnreal Art: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| No edit summary | No edit summary | ||
| Line 7: | Line 7: | ||
| [[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | [[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | ||
| [[Characters and Creatures sockets]] | |||
| [[City design workflow]] | [[City design workflow]] | ||
Revision as of 23:27, 27 January 2021
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP