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| ==TraitChangeOp==
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| Used to create a change in character traits.
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| This is used to change a character's appearance live in game.
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| It takes the trait ID number and sends a broadcast out to all the players in range about the change.
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| <trait value="#"/>
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| value = "#" index id key into traits table
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| Examples:
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| You apply trait 100 (grey hair) to actor and send message:
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| <trait value="100" /><msg aim="actor" text="You drop the liquid on your hair."/>
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| ==ExperienceOp==
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| Adjust the experience of the target.
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| Syntax:
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| <exp type="allocate_last" value="#"/>
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| '''allocate_type''' = "allocate_last" means allocate damage last otherwise damage is allocated
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| '''value''' = "#" amount of experience to give single player or share with others
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| [[Category:Engine documents]]
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