Race infoTable: Difference between revisions
		
		
		
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| m add to category (Engine documents) | No edit summary | ||
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| This table describes all the possible races( and genders ) in the game. | This table describes all the possible races( and genders ) in the game. | ||
| {| class="wikitable" | |||
| |+ | |||
| !UE | |||
| !Field | |||
| !Type | |||
| !Description | |||
| |- | |||
| | | |||
| |id | |||
| |int(10) unsigned | |||
| | | |||
| |- | |||
| | | |||
| |name | |||
| |varchar(35) | |||
| | | |||
| |- | |||
| | | |||
| |cstr_mesh | |||
| |varchar(200) | |||
| | | |||
| |- | |||
| | | |||
| |sex | |||
| |char(1) | |||
| | | |||
| |- | |||
| | | |||
| |size_x | |||
| |float unsigned | |||
| | | |||
| |- | |||
| | | |||
| |size_y | |||
| |float unsigned | |||
| | | |||
| |- | |||
| | | |||
| |size_z | |||
| |float unsigned | |||
| | | |||
| |- | |||
| | | |||
| |cstr_base_texture | |||
| |varchar(200) | |||
| | | |||
| |- | |||
| | | |||
| |initial_cp | |||
| |int(10) | |||
| | | |||
| |- | |||
| | | |||
| |start_str | |||
| |int(5) | |||
| | | |||
| |- | |||
| | | |||
| |start_end | |||
| |int(5) | |||
| | | |||
| |- | |||
| | | |||
| |start_agi | |||
| |int(5) | |||
| | | |||
| |- | |||
| | | |||
| |start_int | |||
| |int(5) | |||
| | | |||
| |- | |||
| | | |||
| |start_will | |||
| |int(5) | |||
| | | |||
| |- | |||
| | | |||
| |start_cha | |||
| |int(5) | |||
| | | |||
| |- | |||
| | | |||
| |base_physical_regen_still | |||
| |float | |||
| | | |||
| |- | |||
| | | |||
| |base_physical_regen_walk | |||
| |float | |||
| | | |||
| |- | |||
| | | |||
| |base_mental_regen_still | |||
| |float | |||
| | | |||
| |- | |||
| | | |||
| |base_mental_regen_walk | |||
| |float | |||
| | | |||
| |- | |||
| | | |||
| |armor_id | |||
| |int(10) | |||
| | | |||
| |- | |||
| | | |||
| |weapon_id | |||
| |int(10) | |||
| |The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |||
| |- | |||
| | | |||
| |helm | |||
| |varchar(20) | |||
| | | |||
| |- | |||
| | | |||
| |bracer | |||
| |varchar(20) | |||
| |Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |||
| |- | |||
| | | |||
| |belt | |||
| |varchar(20) | |||
| |Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |||
| |- | |||
| | | |||
| |cloak | |||
| |varchar(20) | |||
| |Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |||
| |- | |||
| | | |||
| |cstr_mounter_animation | |||
| |varchar(200) | |||
| |Defines the animation the mounter of this race will use when mounting it | |||
| |- | |||
| | | |||
| |race | |||
| |int(5) unsigned | |||
| | | |||
| |- | |||
| | | |||
| |scale | |||
| |float | |||
| |Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |||
| |- | |||
| | | |||
| |speed_modifier | |||
| |float | |||
| |Used as a multiplier of the velocity | |||
| |- | |||
| | | |||
| |speed_walk | |||
| |smallint(6) | |||
| | | |||
| |- | |||
| | | |||
| |speed_run | |||
| |smallint(6) | |||
| | | |||
| |- | |||
| | | |||
| |speed_sprint | |||
| |smallint(6) | |||
| | | |||
| |- | |||
| | | |||
| |speed_climb | |||
| |smallint(6) | |||
| | | |||
| |- | |||
| | | |||
| |speed_swim | |||
| |smallint(6) | |||
| | | |||
| |- | |||
| | | |||
| |speed_fly | |||
| |smallint(6) | |||
| | | |||
| |- | |||
| | | |||
| |skin_type | |||
| |int(11) | |||
| |Used to determine sound when hitting this creature.  0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime | |||
| |} | |||
| [[Category:Engine documents]] | [[Category:Engine documents]] | ||
Revision as of 21:32, 30 November 2021
This table describes all the possible races( and genders ) in the game.
| UE | Field | Type | Description | 
|---|---|---|---|
| id | int(10) unsigned | ||
| name | varchar(35) | ||
| cstr_mesh | varchar(200) | ||
| sex | char(1) | ||
| size_x | float unsigned | ||
| size_y | float unsigned | ||
| size_z | float unsigned | ||
| cstr_base_texture | varchar(200) | ||
| initial_cp | int(10) | ||
| start_str | int(5) | ||
| start_end | int(5) | ||
| start_agi | int(5) | ||
| start_int | int(5) | ||
| start_will | int(5) | ||
| start_cha | int(5) | ||
| base_physical_regen_still | float | ||
| base_physical_regen_walk | float | ||
| base_mental_regen_still | float | ||
| base_mental_regen_walk | float | ||
| armor_id | int(10) | ||
| weapon_id | int(10) | The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |
| helm | varchar(20) | ||
| bracer | varchar(20) | Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |
| belt | varchar(20) | Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |
| cloak | varchar(20) | Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |
| cstr_mounter_animation | varchar(200) | Defines the animation the mounter of this race will use when mounting it | |
| race | int(5) unsigned | ||
| scale | float | Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |
| speed_modifier | float | Used as a multiplier of the velocity | |
| speed_walk | smallint(6) | ||
| speed_run | smallint(6) | ||
| speed_sprint | smallint(6) | ||
| speed_climb | smallint(6) | ||
| speed_swim | smallint(6) | ||
| speed_fly | smallint(6) | ||
| skin_type | int(11) | Used to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime |