Network Design: Difference between revisions
		
		
		
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| No edit summary | |||
| Line 70: | Line 70: | ||
| PSServer -\\ NPCClient : NPCList | PSServer -\\ NPCClient : NPCList | ||
| PSServer //- NPCClient : NPCReady | PSServer //- NPCClient : NPCReady | ||
| NPCClient ->> Admin : Load Completed | |||
| PSServer ->> Admin : Load Completed | |||
| == NPC Client Ready == | == NPC Client Ready == | ||
| loop | loop | ||
Revision as of 14:04, 11 December 2011
Design
Classes

Each message from/to server/clients is based on the psMessageCracher that provide interfaces to pack/unpack and print the message.

Sequences
Start up NPCClient

Start up Client
