Network Design: Difference between revisions
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Line 124: | Line 124: | ||
note over Client : there are more... | note over Client : there are more... | ||
</uml> | |||
==== Client Movement ==== | |||
<uml> | |||
autonumber | |||
participant User | |||
participant NPCClient | |||
participant Server | |||
User ->> Client : KeyboardInput | |||
Server //- Client : psDRMessage | |||
Server -\\ Client : psDRMessage | |||
</uml> | </uml> | ||
[[Category:Engine documents]] [[Category:NPCClient Design]] [[Category:Server Design]] | [[Category:Engine documents]] [[Category:NPCClient Design]] [[Category:Server Design]] |
Revision as of 19:42, 31 July 2012
Design
Classes

Each message from/to server/clients is based on the psMessageCracher that provide interfaces to pack/unpack and print the message.

Sequences
Start up NPCClient

Start up Client

Client Movement
