NPCClient math script: Difference between revisions

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NPC Client Math scripts are used from [[Behavior_Operations#Percept_Operation|Percept Operation]].
NPC Client Math scripts are used from the [[Behavior_Operations#Percept_Operation|Percept Operation]] for conditional behavior.




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Example DiurnalNight:
Example Math Script ('''DiurnalNight'''):
   if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6)
   if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6)
   {
   {
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   }  
   }  


Exampe Script using conditions:
  ...
  <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" />
  ...


== NPC ==
== NPC ==

Revision as of 09:50, 12 January 2013

NPC Client Math scripts are used from the Percept Operation for conditional behavior.


NPC Client

The NPCClient has the following properties:

gameHour The hour in game time
gameMinute The minute in game time
gameMonth The month in game time
gameYear The year in game time

Example Math Script (DiurnalNight):

 if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6)
 {
   Result = 1.0;
 } else
 {
   Result = 0.0;
 } 

Exampe Script using conditions:

 ... 
 <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" />
 ...

NPC

The NPC has the following properties:

HP The HP for the NPC
InsideTribeHome Return 1.0 if inside tribe home, otherwise 0.0.
InsideRegion Return 1.0 if inside region, otherwise 0.0.
Mana The Mana for the NPC
MaxHP The Max HP for the NPC
MaxMana The Max Mana for the NPC
MaxMStamina The Max Mental Stamina for the NPC
MaxPStamina The Max Physical Stamina for the NPC
MStamina The Mental Stamina for the NPC
PStamina The Physical Stamina for the NPC

Example:

 Health = NPC:HP/NPC:MaxHP;