NPCClient math script: Difference between revisions
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Result = 0.0; | Result = 0.0; | ||
} | } | ||
=== NPC === | === NPC === | ||
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Example: | Example: | ||
Health = NPC:HP/NPC:MaxHP; | Health = NPC:HP/NPC:MaxHP; | ||
== Examples == | |||
=== Perception Operation === | |||
Exampe Script using conditions: | |||
... | |||
<percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> | |||
... | |||
In this example the event GoToSleep is triggered if the DiurnalNight math script return true. | |||
=== Reaction === | |||
Example: | |||
<reaction event="damage" condition="DiurnalNight" affect="NightFight" /> |
Revision as of 12:42, 12 January 2013
NPC Client Math scripts are used from the Percept Operation and Reaction for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.
Attributes
NPC Client
The NPCClient has the following properties:
gameHour | The hour in game time |
gameMinute | The minute in game time |
gameMonth | The month in game time |
gameYear | The year in game time |
Example Math Script (DiurnalNight):
if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6) { Result = 1.0; } else { Result = 0.0; }
NPC
The NPC has the following properties:
HP | The HP for the NPC |
InsideTribeHome | Return 1.0 if inside tribe home, otherwise 0.0. |
InsideRegion | Return 1.0 if inside region, otherwise 0.0. |
Mana | The Mana for the NPC |
MaxHP | The Max HP for the NPC |
MaxMana | The Max Mana for the NPC |
MaxMStamina | The Max Mental Stamina for the NPC |
MaxPStamina | The Max Physical Stamina for the NPC |
MStamina | The Mental Stamina for the NPC |
PStamina | The Physical Stamina for the NPC |
Example:
Health = NPC:HP/NPC:MaxHP;
Examples
Perception Operation
Exampe Script using conditions:
... <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> ...
In this example the event GoToSleep is triggered if the DiurnalNight math script return true.
Reaction
Example:
<reaction event="damage" condition="DiurnalNight" affect="NightFight" />