Pets Design: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| Line 33: | Line 33: | ||
| = Physical Design = | = Physical Design = | ||
| == Database == | |||
| <uml> | |||
| class character{ | |||
|    -id | |||
| }  | |||
| class familiar_types{ | |||
|    -id | |||
|    -name | |||
|    -type | |||
|    -lifecycle | |||
|    -attacktool | |||
|    -attacktype | |||
|    -magicalaffinity | |||
|    -vision | |||
|    -speed | |||
|    -hearing | |||
| }  | |||
| </uml> | |||
| == Classes == | == Classes == | ||
| Line 49: | Line 73: | ||
| NPCManager "1" *-- "many" PetOwnerSession : ownerPetList | NPCManager "1" *-- "many" PetOwnerSession : ownerPetList | ||
| class psFamiliarType{ | |||
| }  | |||
| </uml> | </uml> | ||
Revision as of 15:20, 14 April 2013
Functional Design
States

Physical Design
Database

Classes

Sequences
Death
