NPCClient math script: Difference between revisions
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|PStamina | |PStamina | ||
|The Physical Stamina for the NPC | |The Physical Stamina for the NPC | ||
|- | |||
|TargetHP | |||
|The HP for the NPC's current target. If no target 0.0 is returned | |||
|- | |||
|TargetMana | |||
|The Mana for the NPC's current target. If no target 0.0 is returned | |||
|- | |||
|TargetMaxHP | |||
|The Max HP for the NPC's current target. If no target 0.0 is returned | |||
|- | |||
|TargetMaxMana | |||
|The Max Mana for the NPC's current target. If no target 0.0 is returned | |||
|- | |||
|TargetMaxMStamina | |||
|The Max Mental Stamina for the NPC's current target. If no target 0.0 is returned | |||
|- | |||
|TargetMaxPStamina | |||
|The Max Physical Stamina for the NPC's current target. If no target 0.0 is returned | |||
|- | |||
|TargetMStamina | |||
|The Mental Stamina for the NPC's current target. If no target 0.0 is returned | |||
|- | |||
|TargetPStamina | |||
|The Physical Stamina for the NPC's current target. If no target 0.0 is returned. | |||
|- | |- | ||
|} | |} | ||
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Example: | Example: | ||
Health = NPC:HP/NPC:MaxHP; | Health = NPC:HP/NPC:MaxHP; | ||
TargetHealth = NPC:TargetHP/NPC:TargetMaxHP; | |||
== Examples == | == Examples == |
Revision as of 15:16, 22 May 2013
NPC Client Math scripts are used from the Percept Operation and Reaction for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.
Attributes
NPC Client
The NPCClient has the following properties:
gameHour | The hour in game time |
gameMinute | The minute in game time |
gameMonth | The month in game time |
gameYear | The year in game time |
Example Math Script (DiurnalNight):
if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6) { Result = 1.0; } else { Result = 0.0; }
NPC
The NPC has the following properties:
Hate | The hate for the current target. If no target 0.0 is returned. |
HP | The HP for the NPC |
InsideTribeHome | Return 1.0 if inside tribe home, otherwise 0.0. |
InsideRegion | Return 1.0 if inside region, otherwise 0.0. |
Mana | The Mana for the NPC |
MaxHP | The Max HP for the NPC |
MaxMana | The Max Mana for the NPC |
MaxMStamina | The Max Mental Stamina for the NPC |
MaxPStamina | The Max Physical Stamina for the NPC |
MStamina | The Mental Stamina for the NPC |
PStamina | The Physical Stamina for the NPC |
TargetHP | The HP for the NPC's current target. If no target 0.0 is returned |
TargetMana | The Mana for the NPC's current target. If no target 0.0 is returned |
TargetMaxHP | The Max HP for the NPC's current target. If no target 0.0 is returned |
TargetMaxMana | The Max Mana for the NPC's current target. If no target 0.0 is returned |
TargetMaxMStamina | The Max Mental Stamina for the NPC's current target. If no target 0.0 is returned |
TargetMaxPStamina | The Max Physical Stamina for the NPC's current target. If no target 0.0 is returned |
TargetMStamina | The Mental Stamina for the NPC's current target. If no target 0.0 is returned |
TargetPStamina | The Physical Stamina for the NPC's current target. If no target 0.0 is returned. |
Example:
Health = NPC:HP/NPC:MaxHP; TargetHealth = NPC:TargetHP/NPC:TargetMaxHP;
Examples
Perception Operation
Exampe Script using conditions:
... <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> ...
In this Percept Operation example the event GoToSleep is triggered if the DiurnalNight math script return true.
Reaction
Example:
<react event="damage" condition="DiurnalNight" behavior="NightFight" delta="20" weight="1" />
In this Reaction example the damage event will cause a NightFight behavior to be executed if received during DiurnalNight.