Camera Views: Difference between revisions

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Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?
(Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?)
Planeshift offers five different camera views, which can be cycled through using the "M" [[shortcut key]].
 





Revision as of 21:54, 23 September 2006

(Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?) Planeshift offers five different camera views, which can be cycled through using the "M" shortcut key.


Third Person Follow

Remains a certain distance (set by zoom) behind character at all times, turns with the character, mouselook as similar effect to arrow keys because of this

Free Movement

Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.

Dynamic Follow

Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.

Free Rotation

Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns

First Person

Character becomes camera, all aspects of character are invisible to camera