Players Guide: Difference between revisions
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After you have used the container (click "''COMBINE"'' or "''USE"'', depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | After you have used the container (click "''COMBINE"'' or "''USE"'', depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | ||
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button<br clear="all"/> | [[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button<br clear="all"/> | ||
= Strategy Advices = | |||
<br> | |||
===Combat=== | |||
* Find the most powerful creature you can beat without loosing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience and more valuable loots. | |||
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once). | |||
* Don't use Training Dummies (in the Arena map) to gain exp! Training dummies are placed there just to allow you to safely test your attacks/weapons/spells, avoiding the risk to die. You can even get practice trough them but they won't give you any experience or loot. | |||
* Armor: always use armors! If you're a mage, leather is your best friend; MA is the best choice for a fighter (unless you have truly high STR stat). But when you train with dummies your armor is useless and will only drain your stamina, so, put it off. Only switch to HA armor when you have enough strength to wear and fight efficiently with it.<br><br> | |||
===Crafting=== | |||
* Even when you plan to grind a skill try to finish your product: you will maximize earned trias and gained experience (and thus the practice you gain) and maybe you'll be less bored in the end. | |||
* The longer it takes for a process (the red/blue bar that pops up when crafting) = The more experience and practice you gain! | |||
* If you want to maximize your ''trias'' gain, craft whatever you're able to get the highest quality. If you want to maximize the ''practice points'' (less training time) you have to craft the latest product your skill level allows you to craft. '''Example:''' if you keep hammering sword handles above 50 it will take forever to raise a level because it will give you few to no practice. Either way (if you finish the product) you should have enough exp to raise your skill to the next level.<br><br> | |||
===Mining/Harvesting=== | |||
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous NPCs are nearby they are usually programmed not to roam outside their given hunting field. | |||
* Look for the "hot spot": the nearest you are to the field center, the higher are your chances to get the reward. | |||
* Every field has a difficulty set: when your skill reaches a point over the given difficulty, you'll get less practice (or, better, you'll get the ''normal'' practice, because actually you get a bonus each time your skill is lower than the difficulty). | |||
* Best way to gain trias is digging/mining until your inventory is full, don't run forth and back just to train!<br><br> | |||
===Questing=== | |||
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the setting. | |||
* You can use trias and the experience to train your stats. | |||
* If you got a quest which wants you to reach a far off map, you may consider collecting more quests requiring you to go there: this will save a lot of trips.<br><br> | |||
===Travelling between cities=== | |||
* Follow the track: it's safe from wandering monsters. | |||
* When you're spotted by a monster (s)he usually turns to face you: get away from it and you won't be hurt. | |||
* If you don't watch where you go, you run the risk of running past a field full of deadly monsters: it's your fault!<br> | |||
= Glossary = | = Glossary = |
Revision as of 21:25, 6 November 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at the Quickguide