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Click "''Next"'' to proceed to the next screen, "''Life Events"''.<br clear="all"/> | Click "''Next"'' to proceed to the next screen, "''Life Events"''.<br clear="all"/> | ||
:**'''Life Events''' | :**'''Life Events''' | ||
[[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or kra's past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click "''Prev"''.<br> | [[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or [[Kra|kra]]'s past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click "''Prev"''.<br> | ||
Click "''Next"'' to proceed to the next screen for final customisation and upload.<br clear="all"/> | Click "''Next"'' to proceed to the next screen for final customisation and upload.<br clear="all"/> | ||
:**'''Final Customisation and Upload''' | :**'''Final Customisation and Upload''' | ||
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===Roleplay=== | ===Roleplay=== | ||
If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].<br> | If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].<br> | ||
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called [[In_Character|IC]]/[[Out_Of_Character|OOC]] SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | ||
You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. | You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. | ||
<br>Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character's intention rather than the final outcome. This allows the other player to respond: | <br>Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character's intention rather than the final outcome. This allows the other player to respond: | ||
<br>e.g. /me aims an upper cut at Opponent's jaw. | <br>e.g. /me aims an upper cut at Opponent's jaw. | ||
<br>NOT /my fist smashes Opponent's jaw, drawing blood. | <br>NOT /my fist smashes Opponent's jaw, drawing blood. | ||
<br>When you have your character speak, think of what he knows, not what YOU know. Don't be afraid to approach strangers in game in character for help or just to greet someone and start an IC conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab "''Main"''. OOC comments or questions should be kept within square brackets or parentheses in "''Main"'', limited to the "''Whisper"'' and "''Group"'' tabs, or sent in the form of /tell FirstName Message.<br> | <br>When you have your character speak, think of what he knows, not what YOU know. Don't be afraid to approach strangers in game in character for help or just to greet someone and start an[[In_Character|IC]]conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab "''Main"''. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in "''Main"'', limited to the "''Whisper"'' and "''Group"'' tabs, or sent in the form of /tell FirstName Message.<br> | ||
Every character should have a distinctive appearance. Don't be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the "''EXAMINE/EYE"'' icon to open the "''Details"'' window. Click on the "''Desc"'' tab followed by the "''MODIFY DESCRIPTION/SCROLL"'' icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character's backstory or history should not appear here.<br> | Every character should have a distinctive appearance. Don't be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the "''EXAMINE/EYE"'' icon to open the "''Details"'' window. Click on the "''Desc"'' tab followed by the "''MODIFY DESCRIPTION/SCROLL"'' icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character's backstory or history should not appear here.<br> | ||
= First Steps in Yliakum = | = First Steps in Yliakum = | ||
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===Welcome Area=== | ===Welcome Area=== | ||
The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that ''should not be missed'', including basic controls for movement, chat and action commands, combat, magic, skills and roleplay. This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].<br> | The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that ''should not be missed'', including basic controls for movement, chat and action commands, combat, magic, skills and roleplay. This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].<br> | ||
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, | Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, [[Non-Player_Character|NPC]]s and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking "''Help"'' in the toolbar across the top of the game screen. <br> | ||
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character's arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the "''talk"'' icon (lips).<br><br> | Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character's arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the "''talk"'' icon (lips).<br><br> | ||
'''Abelia Aruine''' welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed Parcen|Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]'s government, geography and gods before sending you off with a lunch pack for Neave Besetun. | '''Abelia Aruine''' welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed Parcen|Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]'s government, geography and gods before sending you off with a lunch pack for Neave Besetun. | ||
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===Getting Help=== | ===Getting Help=== | ||
Besides the [[Player_Guide:_Arcane_Chrysalis#Welcome_Area|Welcome Area]] and [[Ingame_Help|In-Game Help]], we have a great group of players and | Besides the [[Player_Guide:_Arcane_Chrysalis#Welcome_Area|Welcome Area]] and [[Ingame_Help|In-Game Help]], we have a great group of players and [[Game_Master|GM]]s (Game Masters) ready to help you whenever you have difficulties.<br> | ||
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.<br> | First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.<br> | ||
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing "''/who game master"'' in the same chat window and pressing enter. You will get a list of Game Masters online in the "''system tab"'' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing "''/who game master"'' in the same chat window and pressing enter. You will get a list of Game Masters online in the "''system tab"'' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | ||
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You can change the POINT OF VIEW by pressing "''m"''. Press it a few times to cycle through "''free movement"'', "''dynamic follow"'', "''free rotation"'' and "''first person"'' points of view, moving your character each time. Then go back to "''third person follow"'' mode. This is probably the best one to use for the tutorial.<br><br> | You can change the POINT OF VIEW by pressing "''m"''. Press it a few times to cycle through "''free movement"'', "''dynamic follow"'', "''free rotation"'' and "''first person"'' points of view, moving your character each time. Then go back to "''third person follow"'' mode. This is probably the best one to use for the tutorial.<br><br> | ||
===Interacting, Speaking and Trading with NPCs=== | ===Interacting, Speaking and Trading with NPCs=== | ||
You can interact with both players and | You can interact with both players and [[Non-Player_Character|NPC]]s.<br> | ||
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called "''targeting"'' and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.<br> | When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called "''targeting"'' and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.<br> | ||
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.<br> | Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.<br> | ||
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To leave the Quest menu at any time you can click on the 'BYE' button.<br> | To leave the Quest menu at any time you can click on the 'BYE' button.<br> | ||
USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as "''Hello."'' "''How are you?"'' or "''Who are you?"'' and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.<br> | USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as "''Hello."'' "''How are you?"'' or "''Who are you?"'' and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.<br> | ||
There might be cases when a quest bubble says something like "''I know the answer to: Type in the name of the weapon you want."'' This means that the NPC requires a free text answer to progress the quest.<br> | There might be cases when a quest bubble says something like "''I know the answer to: Type in the name of the weapon you want."'' This means that the [[Non-Player_Character|NPC]] requires a free text answer to progress the quest.<br> | ||
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.<br> | At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.<br> | ||
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.<br> | You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.<br> | ||
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First; via the quest menu. You open this by right-clicking on an NPC and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.<br> | First; via the quest menu. You open this by right-clicking on an NPC and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.<br> | ||
Second; is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.<br> | Second; is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.<br> | ||
There are many NPC merchants in the game. To TRADE with an NPC, right-click on the character and choose the "''BUY/SELL"'' icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.<br><br> | There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the "''BUY/SELL"'' icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.<br><br> | ||
===Interacting, Speaking and Trading with Player-Characters=== | ===Interacting, Speaking and Trading with Player-Characters=== | ||
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the "''Main"'' tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the '/' character. <br>Remember that Main chat is used for all IC dialogue and that OOC comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.<br> | By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the "''Main"'' tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the '/' character. <br>Remember that Main chat is used for all[[In_Character|IC]]dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.<br> | ||
For example:<br> | For example:<br> | ||
Type "''Hello!"'' in Main chat - You say "'''Hello!'"'' to the people nearby.<br> | Type "''Hello!"'' in Main chat - You say "'''Hello!'"'' to the people nearby.<br> | ||
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[[Ingame_Help#Stats_and_Skills_Window|Here]] you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.<br clear="all"/> | [[Ingame_Help#Stats_and_Skills_Window|Here]] you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.<br clear="all"/> | ||
:*[[File:06.png]]Inventory.<br> | :*[[File:06.png]]Inventory.<br> | ||
[[Ingame_Help#Inventory_Window|This window]] lets you see all the objects you own, hold, wear, and carry. At the moment you don't have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The | [[Ingame_Help#Inventory_Window|This window]] lets you see all the objects you own, hold, wear, and carry. At the moment you don't have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The [[Non-Player_Character|NPC]]s in this tutorial will give you items.<br clear="all"/> | ||
:*[[File:07.png]]Quests.<br> | :*[[File:07.png]]Quests.<br> | ||
[[Ingame_Help#Quest_Window|This window]] shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.<br clear="all"/> | [[Ingame_Help#Quest_Window|This window]] shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.<br clear="all"/> | ||
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===Quests=== | ===Quests=== | ||
To access the quest window click the icon in the top toolbar called "''Quests"''.<br> | To access the quest window click the icon in the top toolbar called "''Quests"''.<br> | ||
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an NPC. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Player_Guide:_Arcane_Chrysalis#Skills_Training|skill fully]], you need a trainer and also some practice.<br> | Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an [[Non-Player_Character|NPC]]. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Player_Guide:_Arcane_Chrysalis#Skills_Training|skill fully]], you need a trainer and also some practice.<br> | ||
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.<br> | Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.<br> | ||
You can see the status of the quests you have started and the ones you have completed by looking in the "''quest window"''. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the "''Uncompleted"'' and "''Completed"'' buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display "''Automatic Quest Notes"'' which are pre-generated to help you keep track of where you are in a quest.<br> | You can see the status of the quests you have started and the ones you have completed by looking in the "''quest window"''. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the "''Uncompleted"'' and "''Completed"'' buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display "''Automatic Quest Notes"'' which are pre-generated to help you keep track of where you are in a quest.<br> | ||
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There are three important parts to training a skill and improving the skill level.<br> | There are three important parts to training a skill and improving the skill level.<br> | ||
#You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.<br> | #You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.<br> | ||
#You'll then need to find an NPC which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then "''sell"'' you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.<br> | #You'll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then "''sell"'' you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.<br> | ||
#You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.<br> | #You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.<br> | ||
If you open the 'STATS AND SKILLS' window next to each skill you will see one of 4 different coloured bars.<br> | If you open the 'STATS AND SKILLS' window next to each skill you will see one of 4 different coloured bars.<br> | ||
YELLOW/GREEN - This is the "''theoretical training"'' portion of that level which you need to buy from an NPC. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.<br> | YELLOW/GREEN - This is the "''theoretical training"'' portion of that level which you need to buy from an [[Non-Player_Character|NPC]]. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.<br> | ||
BLUE - This shows you how many "''Progression Points"'' you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.<br> | BLUE - This shows you how many "''Progression Points"'' you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.<br> | ||
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn "''practice points"'' the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.<br><br> | RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn "''practice points"'' the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.<br><br> | ||
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===Magic, Glyphs and Spells=== | ===Magic, Glyphs and Spells=== | ||
Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.<br> | Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.<br> | ||
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from | First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from [[Non-Player_Character|NPC]]s, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the 'SPELL BOOK' from the main toolbar.<br><br> | ||
[[File:19.png|left|Research Magic window Button]] Then click on the icon in the bottom right-hand corner of the window, 'RESEARCH MAGIC', to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.<br clear="all"/><br> | [[File:19.png|left|Research Magic window Button]] Then click on the icon in the bottom right-hand corner of the window, 'RESEARCH MAGIC', to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.<br clear="all"/><br> | ||
[[File:20.png|left|Purify Glyph Button]] To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the 'PURIFY' Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.<br clear="all"/><br> | [[File:20.png|left|Purify Glyph Button]] To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the 'PURIFY' Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.<br clear="all"/><br> | ||
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* If you want to maximize your ''trias'' gain, craft whatever you're able to get the highest quality. If you want to maximize the ''practice points'' (less training time) you have to craft the latest product your skill level allows you to craft. '''Example:''' if you keep hammering sword handles above 50 it will take forever to raise a level because it will give you few to no practice. Either way (if you finish the product) you should have enough exp to raise your skill to the next level.<br><br> | * If you want to maximize your ''trias'' gain, craft whatever you're able to get the highest quality. If you want to maximize the ''practice points'' (less training time) you have to craft the latest product your skill level allows you to craft. '''Example:''' if you keep hammering sword handles above 50 it will take forever to raise a level because it will give you few to no practice. Either way (if you finish the product) you should have enough exp to raise your skill to the next level.<br><br> | ||
===Mining/Harvesting=== | ===Mining/Harvesting=== | ||
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous | * To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field. | ||
* Look for the "hot spot": the nearest you are to the field center, the higher are your chances to get the reward. | * Look for the "hot spot": the nearest you are to the field center, the higher are your chances to get the reward. | ||
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'''GM'''<br> | '''GM'''<br> | ||
Game Master. Players who have special powers within the game to control | Game Master. Players who have special powers within the game to control [[Non-Player_Character|NPC]]s and normal players, moderate gameplay and organise events.<br> | ||
You can appeal for help from a GM by using the petition window.<br><br> | You can appeal for help from a [[Game_Master|GM]] by using the petition window.<br><br> | ||
'''Godmodding'''<br> | '''Godmodding'''<br> | ||
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'''NPC'''<br> | '''NPC'''<br> | ||
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. | Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. [[Non-Player_Character|NPC]]s give quests, serve as merchants and add to the realism of the settings.<br><br> | ||
'''OOC'''<br> | '''OOC'''<br> | ||
Out Of Character. Speech or actions performed as you, the player. OOC speech is often considered 'second priority' to IC speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.<br><br> | Out Of Character. Speech or actions performed as you, the player. [[Out_Of_Character|OOC]] speech is often considered 'second priority' to[[In_Character|IC]]speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.<br><br> | ||
'''PC'''<br> | '''PC'''<br> | ||
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'''PK'''<br> | '''PK'''<br> | ||
PKing or Player killing. Usually used in a negative context, outside an IC duelling situation, e.g. when the killing is non-consensual. See also '''PvP'''.<br><br> | PKing or Player killing. Usually used in a negative context, outside an[[In_Character|IC]]duelling situation, e.g. when the killing is non-consensual. See also '''PvP'''.<br><br> | ||
'''PL'''<br> | '''PL'''<br> | ||
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'''PvP'''<br> | '''PvP'''<br> | ||
Player versus Player. Refers to fighting or killing other player characters rather than | Player versus Player. Refers to fighting or killing other player characters rather than [[Non-Player_Character|NPC]]s. [[Person_versus_Person|PvP]] is usually in the context of[[In_Character|IC]]duelling, involving mutual consent. Also see '''PK'''.<br><br> | ||
'''RP'''<br> | '''RP'''<br> |
Revision as of 16:20, 7 November 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at the Quickguide