Scriptable Entities Design: Difference between revisions

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Magodra (talk | contribs)
Line 30: Line 30:
(*) --> "Target NPC"
(*) --> "Target NPC"
--> "Open Hire or Script Dialogue"
--> "Open Hire or Script Dialogue"
note right: Have to decide if this should be Hire dialogue or a new script Dialogue
note right: TODO: Have to decide if this should be Hire dialogue or a new script Dialogue
--> "Create/Select Custom Script"
--> "Create/Select Custom Script"
--> "Edit Custom Script"
--> "Edit Custom Script"

Revision as of 15:56, 22 December 2013

Player Use Cases

Hire NPC

Player target npc and enter "/hire" or selecting the hire icon from the context menu (See Context Menu Design). This open the hire NPC dialogue where the user can select tasks and see the price for each service. Select the needed service and confirm hiring of the NPC.

Activity Diagram

Select Service

Select service needed from a list of services.

  • Guard
  • Buy/Sell
  • Custom Dialogue

Script NPC

Hired NPCs can be scripted. User open the script window or hire dialogue to enter new scripts for the NPC.

Activity Diagram

Release NPC

A NPC that is no longer needed can be released. This will be done from the Hire dialogue.

NPC Use Cases

Guard

Perform Guard duties. Pre-programmed guard action. Player select working hours, main guarding position, a number of check points and interval for checking thous.

NPC dialogue

Through Quest script syntax with user safe commands enabling custom scripts to be crated for the NPC.

Buy/Sell

NPC can sell and buy either personal or guild items.