Pets Design: Difference between revisions

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Magodra (talk | contribs)
Magodra (talk | contribs)
Line 10: Line 10:
[*] --> Dismissed : create_familiar
[*] --> Dismissed : create_familiar
Dismissed --> Summoned : /pet summon
Dismissed --> Summoned : /pet summon
Dismissed : Reset pet elapsed lived
Dismissed : Reset pet elapsed time
Summoned --> Depleted : max time reached
Summoned --> Depleted : max time reached
Depleted --> Dismissed : depleted lockout over
Depleted --> Dismissed : depleted lockout over

Revision as of 12:59, 24 December 2013

Functional Design

The Functional Design show the functionality of the Pet system.

States

This is the states that a pet can be in.

Dismissed resting

When dismissed the pet will be in a state where if resummoned the time lived will not be reset. After the DismissedLockoutTime the time lived is reset to 0. This penalty has to be taken either before logout or before summoning after login.

Physical Design

In the Physical Design the different parts of the functional design is allocated to different systems. Some are handled server side, other at the npcclient. Some in code and others in scripts.

Database

Classes

Activities

Create

Sequences

Create

Death