Building PSUnreal on Windows: Difference between revisions
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== Compiling == | |||
* Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files" | * Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files" | ||
* Open Visual Studio '''2015''' | * Open Visual Studio '''2015''' | ||
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* Cook your content with C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows | * Cook your content with C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows | ||
== Launching the client == | |||
All non-editor builds require cooked content, however, you can run an editor build with the "-game" command line flag to run the game directly using the editor data; please note however that this will be slower than a cooked build as the editor is essentially processing assets on the fly. | |||
There are different ways to launch the client in debug mode: | There are different ways to launch the client in debug mode: | ||
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* From VS properties on MyProject2 remove -game from command line | * From VS properties on MyProject2 remove -game from command line | ||
* It will launch the Editor, then you press "Play" in the editor. The breakpoints placed in VS are working as expected. | * It will launch the Editor, then you press "Play" in the editor. The breakpoints placed in VS are working as expected. | ||
== Launching the server == |
Revision as of 17:15, 6 March 2016
Compiling
- Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files"
- Open Visual Studio 2015
- Open MyProject2.sln
- Select "UE4" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
- Compile
- Select "UE4" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
- Compile
- Select "MyProject2" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
- Compile
- Select "MyProject2" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
- Compile
- Select "MyProject2" project from the left tree view and "DebugGame Server" as configuration from the top dropdown
- Compile
- Cook your content with C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows
Launching the client
All non-editor builds require cooked content, however, you can run an editor build with the "-game" command line flag to run the game directly using the editor data; please note however that this will be slower than a cooked build as the editor is essentially processing assets on the fly.
There are different ways to launch the client in debug mode:
1)
- Select the DebugGameEditor configuration
- From VS properties on MyProject2 add command line -debug -game
- It will launch directly without going through the editor
2)
- Select the DebugGameEditor configuration
- From VS properties on MyProject2 remove -game from command line
- It will launch the Editor, then you press "Play" in the editor. The breakpoints placed in VS are working as expected.