Errors Unreal Compile: Difference between revisions
		
		
		
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| == ShaderCompilingManager == | == ShaderCompilingManager == | ||
| >	UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210	C++ |   >	UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210	C++ | ||
| Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project | Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project | ||
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| == Error on startup after switching branches == | == Error on startup after switching branches == | ||
| GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko |   GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko | ||
| This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled. | This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled. | ||
Revision as of 12:37, 20 March 2016
ShaderCompilingManager
> UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210 C++
Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project
Error on startup after switching branches
GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled.