PSUECharacter setup: Difference between revisions
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Created page with "A character in UE is now defined as follows: * ACharacter (UE C++ class for base characters). ** ApsCharacter (ps C++ class containing our attributes and logic stored in bulk..." |
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*** psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc... | *** psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc... | ||
**** dermfCharacter (a UE Blueprint stored in /Content/Blueprints). This contains only the specific geometry to the character | **** dermfCharacter (a UE Blueprint stored in /Content/Blueprints). This contains only the specific geometry to the character | ||
[[File:unrealengine_classes2.png|900px]] |
Latest revision as of 12:48, 21 February 2018
A character in UE is now defined as follows:
- ACharacter (UE C++ class for base characters).
- ApsCharacter (ps C++ class containing our attributes and logic stored in bulkobjects/pscharacter.h)
- psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc...
- dermfCharacter (a UE Blueprint stored in /Content/Blueprints). This contains only the specific geometry to the character
- psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc...
- ApsCharacter (ps C++ class containing our attributes and logic stored in bulkobjects/pscharacter.h)