PSUnreal Art: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| No edit summary | |||
| Line 1: | Line 1: | ||
| == Naming convention for Characters == | |||
| Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm) | |||
| Subdirectories: | |||
| * Animation | |||
| ** naming: NOT MANDATORY but we can use <race mesh name>_<animation> | |||
| * Material | |||
| ** naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat) | |||
| * Mesh | |||
| ** naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate) | |||
| * Texture | |||
| ** naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T | |||
| <body part> are: | |||
| * hair | |||
| * head | |||
| * arm | |||
| * hand | |||
| * torso | |||
| * torso_plate | |||
| * legs | |||
| * foot | |||
| * eyes | |||
| * robe | |||
| <variation> are: | |||
| * leather | |||
| * chainmail | |||
| * platemail | |||
| == Art == | == Art == | ||
Revision as of 20:57, 30 August 2018
Naming convention for Characters
Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)
Subdirectories:
- Animation
- naming: NOT MANDATORY but we can use <race mesh name>_<animation>
 
- Material
- naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
 
- Mesh
- naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
 
- Texture
- naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T
 
<body part> are:
- hair
- head
- arm
- hand
- torso
- torso_plate
- legs
- foot
- eyes
- robe
<variation> are:
- leather
- chainmail
- platemail
Art
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton