PSUnreal Art: Difference between revisions
		
		
		
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| No edit summary | Zweitholou (talk | contribs) m Created tricount page | ||
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| == Art == | == Art == | ||
| [[Triangle count standards]] | |||
| [[Import items]] | [[Import items]] | ||
Revision as of 13:25, 31 August 2018
Naming convention for Characters
Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)
Subdirectories:
- Animation
- naming: NOT MANDATORY but we can use <race mesh name>_<animation>
 
- Material
- naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
 
- Mesh
- naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
 
- Texture
- naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T
 
<body part> are:
- hair
- head
- arm
- hand
- torso
- torso_plate
- legs
- foot
- eyes
- robe
<variation> are:
- leather
- chainmail
- platemail
Art
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton