Channel packing: Difference between revisions
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Zweitholou (talk | contribs) created page to explain channel packing in gimp |
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Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp) | Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp) | ||
Next, compose the layers into a map (Colors>Compose in Gimp) | Next, compose the layers into a map (Colors>Components>Compose in Gimp) | ||
Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B). | Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B). | ||
This will create the packed texture. | This will create the packed texture. |
Revision as of 01:37, 19 November 2019
Channel packing is a way of combining grayscale masks or textures into a single image by placing them within the RGB channels of a color image.
First, create the individual textures. For example, in a tint mask for the Nolthrirf arms, create a simple black and white mask of the skin in the character texture.
Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp) Next, compose the layers into a map (Colors>Components>Compose in Gimp)
Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B).
This will create the packed texture.