PSUnreal Art: Difference between revisions
		
		
		
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| [[Unreal Materials and Textures]] | [[Unreal Materials and Textures]] | ||
| [[Optimization with Lightmaps, LOD, and Collisions]] | |||
Revision as of 12:14, 26 April 2020
Art
Import Texture with Alpha from GIMP
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton