Unreal Engine resources: Difference between revisions

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Culling:
Culling:
* stat initview
* Stat InitViews
Keep an eye on Visible Static Mesh Elements because it is the single biggest contributor to rendering thread time and should be carefully watched and optimized.
Keep an eye on Visible Static Mesh Elements because it is the single biggest contributor to rendering thread time and should be carefully watched and optimized.



Revision as of 12:04, 7 May 2020

Profiling / Optimization

https://www.youtube.com/watch?v=EbXakIuZPFo

  • stat fps
  • stat unit
  • stat game
  • dumpticks
  • stat scenerendering
  • profilegpu
  • showflag.shadercomplexity
  • show wireframe

Culling:

  • Stat InitViews

Keep an eye on Visible Static Mesh Elements because it is the single biggest contributor to rendering thread time and should be carefully watched and optimized.

Collision

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/3239-collision-filtering

Cover

https://www.freecodecamp.org/news/real-time-dynamic-cover-system-in-unreal-engine-4-eddb554eaefb/

Disable actor

To be tested:

https://unrealcpp.com/hide-and-disable-actor/

Is this the best way?

Another way: http://www.gamedevpuzzler.com/disabling-enabling-an-actor-in-unreal-engine-4/