Building PSUnreal on macOS: Difference between revisions

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** Compiling may take a long time, depending on your system specs.
** Compiling may take a long time, depending on your system specs.
** After the compilation finishes, select the 'Product > Run' menu item to load the editor.
** After the compilation finishes, select the 'Product > Run' menu item to load the editor.
If you get this error:
  xcode command codesign failed with exit code 1
You need to access the project settings and set the code signing.


== Building PSUnreal ==
== Building PSUnreal ==

Revision as of 08:18, 22 May 2020

Reference docs

Compiling Unreal Engine

Note: As of 2020-05-05, you need ~120GB of disk space for a compiled version of the Unreal Engine.

  • Step 3: Install the latest version of Xcode.
    • Install the latest version of Xcode.
  • Step 4: Prepare the Xcode workspace.
    • In the UnrealEngine directory, run the script Setup.command. It downloads 11.5GB of dependencies and may take a while.
    • At the same location, run the script GenerateProjectFiles.bat. It generates the UE4.xcworkspace Xcode workspace.
  • Step 5: Compile Unreal Engine with Xcode.
    • Load the UE4.xcworkspace into Xcode.
    • Select the ShaderCompileWorker > My Mac target in the title bar, then build with Product > Build menu item.
    • Wait for the build to complete.
    • Select the UE4 > My Mac target, and build again.
    • Compiling may take a long time, depending on your system specs.
    • After the compilation finishes, select the 'Product > Run' menu item to load the editor.

If you get this error:

 xcode command codesign failed with exit code 1 

You need to access the project settings and set the code signing.

Building PSUnreal

  • Create PSUnreal dir
 > cd \
 > mkdir PSUnreal
  • Install Homebrew and svn command line
 > /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
 > brew options subversion
 > brew install subversion
  • Get the sources from the Planeshift repository.
    • Open a Terminal and go to you home directory with
 > cd ~. We will build from there; adapt if needed.
    • Checkout the sources from the PS Unreal repository with:
 > svn co svn://xxx.xxx.xxx/psunreal/PSUnreal PSUnreal
  • Build the MariaDB Connector from source.
    • Download the MariaDB Connector for C from https://downloads.mariadb.com/Connectors/c/connector-c-3.1.8/mariadb-connector-c-3.1.8-src.tar.gz.
    • Expand the tar.gz in your home directory. From your terminal, cd ~/mariadb-connector-c-3.1.8-src, to go to the directory that contain the MariaDB Connector sources.
    • Inside that directory, create a build sub-directory with mkdir build. Switch to that directory with cd build.
    • Generate the makefiles with cmake -DCMAKE_INSTALL_PREFIX=~/PSUnreal/ThirdParty/MariaDB ...
    • Build and install the connector in your PSUnreal source tree with make all install.
  • Build PS Unreal.