PSUnreal Art: Difference between revisions

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[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton
[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton
[[City design workflow]]
[[Unreal Materials and Textures]]
[[Optimization with Lightmaps, LOD, and Collisions]]


== Import Assets into Unreal ==
== Import Assets into Unreal ==
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[[Import a char Blender]]
[[Import a char Blender]]


== How things work in PSUnreal ==


[[City design workflow]]
[[Rain]]
 
[[Unreal Materials and Textures]]
 
[[Optimization with Lightmaps, LOD, and Collisions]]

Revision as of 21:56, 5 August 2020