PSUnreal Art: Difference between revisions
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[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | [[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | ||
[[City design workflow]] | |||
[[Unreal Materials and Textures]] | |||
[[Optimization with Lightmaps, LOD, and Collisions]] | |||
== Import Assets into Unreal == | == Import Assets into Unreal == | ||
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[[Import a char Blender]] | [[Import a char Blender]] | ||
== How things work in PSUnreal == | |||
[[ | [[Rain]] | ||
Revision as of 21:56, 5 August 2020
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP