PSUnreal Art: Difference between revisions
		
		
		
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| [[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | [[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | ||
| [[City design workflow]] | |||
| [[Unreal Materials and Textures]] | |||
| [[Optimization with Lightmaps, LOD, and Collisions]] | |||
| == Import Assets into Unreal == | == Import Assets into Unreal == | ||
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| [[Import a char Blender]] | [[Import a char Blender]] | ||
| == How things work in PSUnreal == | |||
| [[ | [[Rain]] | ||
Revision as of 21:56, 5 August 2020
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP