Rain: Difference between revisions
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Created page with "Elements: - SceneCapture2D object named "scenecapture_rain" in Maps/Yliakum , which is the Persistent Level - In the Skybox, which is named "bp_sky", there is a Particle Syst..." |
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Line 1: | Line 1: | ||
Elements: | Elements: | ||
* SceneCapture2D object named "scenecapture_rain" in Maps/Yliakum , which is the Persistent Level | |||
* In the Skybox, which is named "bp_sky", there is a Particle System Component named "p_rain" | |||
* "p_rain" is using a Particle System called p_rain_01 | |||
* "p_rain_01" is using a Material called "m_p_rain" | |||
How it works: | How it works: | ||
* A timer in "bp_sky" runs every second and calls applyWeatherSettings event which is positioning the scenecapture_rain at the player position + 300 meters up | |||
* The position of the player is passed to the material used by scenecapture_rain. |
Latest revision as of 22:15, 5 August 2020
Elements:
- SceneCapture2D object named "scenecapture_rain" in Maps/Yliakum , which is the Persistent Level
- In the Skybox, which is named "bp_sky", there is a Particle System Component named "p_rain"
- "p_rain" is using a Particle System called p_rain_01
- "p_rain_01" is using a Material called "m_p_rain"
How it works:
- A timer in "bp_sky" runs every second and calls applyWeatherSettings event which is positioning the scenecapture_rain at the player position + 300 meters up
- The position of the player is passed to the material used by scenecapture_rain.