Interactable Actors: Difference between revisions
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Created page with " You can create actors the player can interact with, there are already some predefined templates: * door * doubledoor * sliding door * light * particle Each one has one stati..." |
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You can create actors the player can interact with, there are already some predefined templates: | You can create actors the player can interact with, there are already some predefined templates: | ||
* door | * door (has 3 states, closed, open inside, open outside, and cycles between these states) | ||
* doubledoor | * doubledoor (same as door above, but with two meshes, left and right door) | ||
* sliding door | * sliding door (represents a gate or secret passage, can slide up, down, left or right) | ||
* light | * light (a mesh with a point light, you can change color, and all other light parameters) | ||
* particle | * particle (a mesh with a particle, can be used for example as a brazier with fire particle on and off, or a faucet with water pouring down or off) | ||
Each one has one static mesh (mandatory), which will be activated by the player. MUST be visible and collision query enabled. | Each one has one static mesh (mandatory), which will be activated by the player. MUST be visible and collision query enabled. |
Revision as of 00:24, 30 October 2020
You can create actors the player can interact with, there are already some predefined templates:
- door (has 3 states, closed, open inside, open outside, and cycles between these states)
- doubledoor (same as door above, but with two meshes, left and right door)
- sliding door (represents a gate or secret passage, can slide up, down, left or right)
- light (a mesh with a point light, you can change color, and all other light parameters)
- particle (a mesh with a particle, can be used for example as a brazier with fire particle on and off, or a faucet with water pouring down or off)
Each one has one static mesh (mandatory), which will be activated by the player. MUST be visible and collision query enabled.
To create a new actor in a level follow the steps below:
- Choose the type of actor, example door
- right-click on the InteractableDoor template and choose "create child"
- name your child, example : DelverHouseDoor
- Open it and change the mesh if needed, you can change position, scale, rotation, materials. You cannot delete the nodes on the left tree
- Check the properties and depending on the object you will have the ability to set:
- Sound on Toggle
- Interact Distance (distance between the CENTER of the actor and the player to allow him to interact)
- Direction and Move Distance (only for sliding doors)