PSUnreal Art: Difference between revisions
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[[City design workflow]] | [[City design workflow]] | ||
[[Skybox and Lights setup]] | |||
[[Unreal Materials and Textures]] | [[Unreal Materials and Textures]] |
Revision as of 21:03, 11 February 2021
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP